Steam Frame starts at $1059

(store.steampowered.com)

241 points | by bsimpson 2 hours ago

28 comments

  • sporp 1 hour ago
    Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
    • njovin 1 hour ago
      Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.
      • chaosharmonic 1 hour ago
        I think even that's an understatement.

        My tinfoil-hat take is that Lepton looks like it's just aimed at Facebook but will ultimately make Google's Android less... uniquely impenetrable. Certain hardware-dependent stuff will probably never fully work here (GPS for instance), but having a registry of what is and isn't compatible with a third-party Android derivative, on a specific reference device, will benefit every third-party Android derivative. And not that it won't have similar anticheat issues, but having a games ecosystem outside of Google Play will also cover some of the infrastructure that would require that dependency otherwise -- including payments.

        And not that I don't see a net positive if gacha games never successfully make the jump... but as a Linux device there's also a lot of stuff where you just don't have to care about Play Integrity, because instead you can just run the PC version and/or a desktop browser.

        (edit: shameless plug for my recent, longer writeup on this: bhmt.dev/blog/frame)

      • JeremyNT 1 hour ago
        Admittedly my VR glasses are older, but for me this is a really terrible experience. If a game lacks native VR support, it's far more comfortable to just use my widescreen monitor in the real world.
        • jayGlow 22 minutes ago
          I'd agree even if the resolution is closer to a real monitor I'd really rather not have a headset strapped to my face to play the same games I could play on a tv or monitor.
      • MBCook 28 minutes ago
        I don’t see that as the biggest point. I really don’t have much interest in playing normal games in VR.

        I could see how a kid might want that on Quest when they don’t have their own TV. And it might be nice on a plane.

        But $1000 is a lot for that. I know people say that watching video in the Vision Pro is really nice, I wasn’t that thrilled when I tried it, but it felt to me more like a “you can do this because you have the hardware“ not a“ this is why you buy it” feature.

      • wolvoleo 56 minutes ago
        Honestly as a VR enthusiast this is the least interesting feature by far.

        If I want to game with glasses I'll just use my $200 xreal airs. I do sometimes on holidays using Samsung DeX and a gamepad, and GeForce now. Works well, I played through half of Cyberpunk that way.

        • Forgeties79 45 minutes ago
          Man GeForce now is surprisingly stable/smooth. I barely use it now (built a PC) but I got the $5 founders rate and have no intention of getting rid of it
      • wnevets 18 minutes ago
        That sounds like a worse experience to me.
        • Zambyte 12 minutes ago
          When sitting, the optimally comfortable angle to look, and the optimal place to hold a controller are very far from each other. The Deck is basically only fun for long sessions if you can play it laying down. VR is more flexible in this regard.
      • thefz 1 hour ago
        > You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment

        I can already run 100% of my Steam games on a flat screen in front of my real eyes

        • teekert 35 minutes ago
          Not cinema size, and not with your poor eyes focused on "infinite". And not any of this on a plane, or a train, or a self driving car, or an RV.
          • Zambyte 10 minutes ago
            I like that you specified that the car was self driving, but didn't specify the RV was.
      • Waterluvian 40 minutes ago
        Not trying to proselytize an opinion here, but every time I think about VR Goggles + a virtual flat screen, I think about how entire industries exist to make us comfortable while we watch our real flat screens. A VR option would allow me to just lay comatose-like in my bed, goggles affixed to my face, as I watch whatever. It terrifies me, partly because of how good I bet it could feel.
        • PaulHoule 19 minutes ago
          I have an "image sorter" web application that works great on desktop, tablets, phones and... my meta quest 3. I can bum around the spare room on the couch and have three big windows hanging in the air. If your "click" targets conform with WCAG AAA standards such an app is easy to use with controllers.

          It's particularly fun to watch 3d movies with the headset but with several decent TVs in the house I'd watch movies most of the time with one of them.

        • qzw 28 minutes ago
          I don’t know. I can’t even take a nap while having my glasses on, so the thought of lying down with a much weightier VR headset pressing down on my face doesn’t sound super comfortable.
          • t-writescode 11 minutes ago
            I know lots … and lots … of people that sleep in VR. I don’t know how they do it either, but there we are!

            This product doesn’t look half bad for sleeping in VR for people that are used to doing so with other headsets. Definitely easier than some offerings.

        • RIMR 31 minutes ago
          Honestly, with apps like Immersed, custom two-hand keyboards, and trackball mice, it is already feasible to lie comatose in bed with a VR headset strapped to your face and get through an entire day of software development.
      • kakacik 1 hour ago
        How long is that comfortable? For sure not couple of hours in 1 go
        • t-writescode 9 minutes ago
          VR enthusiasts will be in VR 7+ hours on a weekend. I regularly clock 4+.

          Without a tether to the PC (I have battery in my pocket) it’s pretty okay!

        • idle_zealot 56 minutes ago
          > For sure not couple of hours in 1 go

          Worry not! That's how long the battery lasts!

      • ninininino 1 hour ago
        That's already true for most PC VR headsets.

        Edit: I missed the point here, see reply.

        • MattCruikshank 51 minutes ago
          Standalone? No. Most PC VR headsets require a PC. The Steam Frame will let you play 2D games (and some VR games), with no phone or PC attached.
          • ninininino 12 minutes ago
            Thank you for the correction.
        • everyone 1 hour ago
          Also VR is just not somewhere you want to be.. Its worth it in short bursts for playing Alyx or golf with a friend, but it's not comfortable, you wanna get that thing off asap.. Playing a conventional 40+ hour game in it would be awful.

          I even downloaded some 3d movies to try watching in VR, pacific rim and avatar movies (there's not that many 3d movies) but I didnt get far into them, the 3d was more of a distraction than anything. Flat screen is just superior imo.

          Hopefully Valve make a sequel to Alyx to help sell the new headset.

    • stephen_cagle 53 minutes ago
      I remember playing this on my Oculus Rift 1 I think. It was such a better game than the other games I'd played in VR that had you put it on my head in a darkened room and told me it was the newest hardware tech I would have believed you.

      Just the metaphors and "magnetics" for fiddling and dealing with your gun were so good. The conveyance system was also just so much more intuitive. I think they even seemed to have done something to deal with the very mild nausea I felt with some title.

      Oh, and the game was fun.

    • bsimpson 32 minutes ago
      Interesting that Alyx is still listed as "Windows only" even though the reviews say it includes a native Linux port:

      https://store.steampowered.com/app/546560/HalfLife_Alyx/

      • ripdog 14 minutes ago
        For good reason. Last time I checked (this year), Alyx crashes Mesa (i.e. your Vulkan layer) when the player enters an in-game load zone. This happens with native linux and the proton windows version.
    • dom96 33 minutes ago
      It's pretty good, but it would have been good enough as a non-VR title. The thought of digging out my VR headset to play it makes me shudder. I never even managed to finish it, played through most of it and then couldn't bring myself to get my VR headset out again.
    • boringg 1 hour ago
      Gonna try it out on my m1 mbp because of this comment. Been waiting to play alyx forever but I didn't know a way to get mac to work - theres a solution now.

      Also VR headset has limited re-playability ... table tennis was my VR golf.

      • namuol 24 minutes ago
        What headsets work on M1? The hoops I tried to jump through for a Quest 2 made me give up about a year ago.
      • bsimpson 59 minutes ago
        I got a Legion Go 3y ago for this reason. Alyx and SteamOS were both draws as a lifelong Mac/Nintendo kid.
    • borisgolovnev 14 minutes ago
      Plays really well but it is very yucky.
    • Analemma_ 1 hour ago
      HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.
      • JeremyNT 1 hour ago
        The race/flight sim market is still going strong, but I guess it's the exception that proves the rule. It's extremely difficult to make a non-vehicle-based game that actually plays well in VR.
      • RajT88 1 hour ago
        I suspect that the current design of VR/AR is not likely to get cheap enough and light/small enough to catch on in a big way. Kind of seems like diminishing returns on headset improvements at this point.
        • criddell 23 minutes ago
          The first VR system that many of us used was the W Industries / Virtuality system in the early 1990's. Those were $60k in 1991 which is $140k today.

          If the price of leading edge VR price drops two orders of magnitude every 35 years or so, it's probably only going to be another 10-15 years for $200 headsets.

          So it's not here yet, but will be soon.

        • bee_rider 54 minutes ago
          The Xreal augmented reality sunglasses type designs look a lot more interesting. I’m sure they sacrifice a lot of visual quality compared to a full gaming headset, but the general pitch makes more sense.
      • allthetime 1 hour ago
        Until the hardware is ubiquitous it will remain so. But low profile AR/VR glasses that actually look exactly like normal glasses or goggles could bring it back from the dead
        • mentalgear 1 hour ago
          Rather bring back the glass hole creeps
      • tibbon 1 hour ago
        I had the Oculus DK1, and now have a Meta Quest 2. I haven't had reason to boot it in the past... year?

        I love the idea of the Apple Vision Pro 2, but its wildly expensive and it sounds too heavy to wear for very long throughout the day unless you're reclined. I'd just use it for virtual screens for development and in my workshop ideally - but that requires me moving around, and the weight makes that a no-go.

        I'm into these things, but they still just aren't there yet- and the ecosystem is still lacking geniune investment beyond HL:A and some cool tech demos.

        • nullishdomain 1 hour ago
          For what it's worth, I use the Apple Vision Pro as my primary display for an average of 8+ hours a day without any issues. I have years of experience with previous headsets, but my wife has no issues with the AVP's weight either, despite having no prior experience.
      • jerf 34 minutes ago
        I'm looking forward to the modding community finally having full, unfettered access to a single hardware deploy target that will allow them to do a lot of interesting work that may be technically possible right now, but is very hard in a complicated and heterogeneous ecosystem, both because it is technically difficult to set up, and because the technical difficulty of doing the set up prevents any community from getting over the activation energy to grow and become self-sustaining.

        In particular, I don't know if the Steam Frame will have the power for this, but something like a native ARM build of Dolphin (so no FEX) that exposes the 3D nature of polygonal games is very interesting to me. If you can cross your eyes to get stereo you can see what that would look like for something like Super Mario 3D Galaxy here: https://www.youtube.com/watch?v=XmgdqCL2toE (I find a conventional, unfolding phone to be a pretty good size for that. On a big monitor getting it small enough to cross eyes can be a challenge.) In general any emulation target that has 3D polygons is really interesting to me. I'm also pretty interested in what full 3D does to Skies of Arcadia (could be a complete disappointment, could be absolutely amazing) and Sin & Punishment: Star Successor, where I feel like the game that was a bit crowded and struggling with being 2D in SD might just come alive. (Assuming they didn't play too many games with the distance that doesn't work if we see it in true 3D.)

        I gather the modding community is already gearing up for modding more games to be true 3D in the VR space. That is, not necessarily VR (though there's a mod community for that as well), but having a visible screen floating in 3D VR space where the screen itself is fully 3D. There is also a wide variety of games from the past couple of decades that I suspect might be very difficult to "convert to VR" but might be relatively easy to trick into rendering full 3D instead of down to 2D.

        Nothing really stops any of this from happening now, but I've tried to set it up before and I was unsuccessful with my current stack. Being able to give out instructions that say "Install the Dolphin3D Build from the Flatpak Store and load up your ROMs" rather than the current set of ad hoc complex instructions that I couldn't even get through successfully could be a game changer.

        I will giggle like a schoolgirl if the reason why Steam Frames sell like hot cakes in six to twelve months is that they become recognized as the premier way to emulate 3D systems from the Playstation forward. Overclocking, texture packs, modding, all that's great, but how about all those things and true 3D for a lot of games?

      • rowanG077 1 hour ago
        TBH in terms of intensity it maybe the best single-player game for me. The experience is so different from non-VR games that I struggle to even put it into the same category.
      • ocdtrekkie 1 hour ago
        Yeah the games I most want to play on VR aren't only old... the servers have been shut down.
      • m4rtink 50 minutes ago
        [dead]
    • thefz 1 hour ago
      VR is a solution in search of a problem
  • accrual 1 hour ago
    GamersNexus released a video comparing the Frame VR vs Meta Quest 3 today, worth a watch for the Frame review alone:

    https://www.youtube.com/watch?v=vcerOYY_K1g

  • zokier 4 minutes ago
    [delayed]
  • vallerie 1 hour ago
    I do hope Valve's work on ARM64 for this, alongside improvements to performance in Honeykrisp, make for a dramatically better experience with Linux on Apple Silicon Macs.

    They're very lovely devices with big GPUs, and I would love to (one day when ram prices go back to normal!) repurpose my M3 Max as a under TV Steam Machine when I upgrade.

  • kikkia 1 hour ago
    If use for solely VR Gaming, and you don't care a ton about the privacy aspect, it is a hard sell against a new or used Q3. However, for myself personally I love the idea of it as a device I can tinker with and have full control over. I would love to also replace my laptop with it while traveling. Especially with a small wireless keyboard it has a good chance to replace my laptop for tinkering/gaming on the go.

    With the price increases it is likely not a good value for an average person, but for myself and some other tinkerers I think it is very acceptable.

    • bsimpson 56 minutes ago
      Doesn't wearing a headset in public have antisocial "Glasshole" vibes?

      Honestly, people who cowork in public already give me the ick. Maybe immersing yourself in a headset is just a physical manifestation of the digital immersion that is already plaguing public spaces.

      • kikkia 35 minutes ago
        Im not too familiar with the term Glasshole, but on long dark plane rides, if I want to use my laptop I feel like a lighthouse, even with lowest screen brightness. If I look like a dork with it on while doing some light gaming or movie watching, that is an OK price to pay to not disturb others around me. But if you are talking about just general out in public, then it absolutely gives dorky vibes. On the train, or in a coffee shop or something, a laptop just looks much less conspicuous.

        Is the Glasshole thing more geared towards recording people in public? This headset has 1. bad cameras but 2. a much better privacy posture than meta.

        • ndiddy 1 minute ago
          The Glasshole thing comes from when Google Glasses were new (sort of the ancestor to the modern Meta pervert glasses). When you saw someone wearing Google Glasses, you could see the camera pointed at you and that the screen was on and doing stuff. It made a lot of people uncomfortable.
      • hgoel 13 minutes ago
        I don't really get the ick about wearing these kinds of things in public, but, having tried to wear XR glasses in public has shown me that the bigger issue is that these things are at a whole other level of distracting compared even to phones. It'd probably be worse with a full face headset, since at least with glasses you have your full field of view.

        Even despite pinning the display in a corner, I noticed I was very distracted when crossing streets. Made me stop wearing them like that, instead prefering to carry them in my backpack and use them on train rides or flights.

        At least with my phone I can just slip it back in my pocket when I need to pay attention to my surroundings.

      • fg137 46 minutes ago
        I don't think that's what GP means. They are likely using it in private settings.

        To be clear, wearing a full VR headset has an "I am an idiot" vibe.

      • vel0city 17 minutes ago
        What's icky about taking a laptop down to the park and getting some work done while surrounded by nature?

        Although, I do agree, I would find it odd to go down to the park and see someone wandering around with a VR headset tuning out the world and waving controllers around. I'm more addressing the "cowork in public spaces" part of that. I think their statement about "while traveling" is more like while seated on a several hour plane trip or relaxing at a hotel or things along those lines. Not like wearing the device while ordering a latte or something along those lines.

  • LarsDu88 1 hour ago
    At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high.

    Our expectations have been warped by Meta's decade long subsidization of VR hardware

    • cosmic_cheese 1 hour ago
      I'm ready to pay it to not be forced into using Facebook's terrible desktop software that they frequently break the PC Link functionality of. The way it's Windows-only also sucks; it's one of the few things that's prevented me from switching my gaming PC to Linux.

      And yes, I've tried third-party solutions like Virtual Desktop under Windows and ALVR under Linux. Even with some of the best WiFi 6E hardware available standing within 10ft of the router with the PC being wired into the network with ethernet, nothing has beat a tethered USB connection using the native Link functionality on my Quest 2.

      Any SteamVR based solution fixes most of these issues and the Frame sounds like it might make wireless actually viable. Even if it doesn't, tethered with Valve software instead of with Facebook software is still a meaningful improvement.

      • robotnikman 1 hour ago
        Same here. I would gladly pay extra just to not be tied to Facebook.
    • SequoiaHope 1 hour ago
      For me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just doing something very different from meta.
      • epiccoleman 1 hour ago
        It's a compelling product niche, for sure - but still, awfully niche. I'm sure there's folks out there who will bite on the chance to have a top-line VR headset with Linux, but at the price point... gotta be a fairly small market segment.

        Still, I'm happy they're doing this, it seems like a cool product and I bet it would be almost as much fun as a platform to hack around on as it will be for gaming.

        • t-writescode 16 minutes ago
          VR Chat often has 70k+ concurrent players across the world.

          It is a niche, definitely, but one that spends a lot of money and time on their virtual third space.

      • teach 1 hour ago
        Yeah, I've been Linux-only on the desktop since the early aughts and trying to get the Valve Index working was so frustrating and inconsistent I eventually gave up. It sits collecting dust and I've still never played more than the first fifteen minutes of HL: Alyx (because no game is worth installing Windows for).

        Very much looking forward to maybe actually being able to use VR on my gaming computer.

        • PaulHoule 3 minutes ago
          I love the Steam Deck because it is almost entirely a consumer electronics experience. I mean, maybe for 10% of the games I have to edit an .INI file to have a perfect experience, but for the most part I can pick it up and play and not fight with configuration files and shell scripts the way I do at work and with my hobbies. I've seen Windows-based devices that compete with it at Best Buy and I'm kinda shocked that, for a demo, they drop you on an ordinary Windows desktop with visual scaling appropriate for a 20x bigger screen and it is not obvious how to play a game -- such a fail!

          Overall I like the experience of installing and running games on the MQ3, I can very much see a Steam-based device that is just as nice or nicer.

        • vablings 11 minutes ago
          VR on linux has really turned a corner in the past 3 years. Last I played in vr with linux it was perfectly acceptable.
    • TGower 1 hour ago
      2x GPU performance[1] and RAM, along with it being your machine instead of a locked down Meta android device is worth 2x the price for many. Eye tracking is also huge, both as an additional input device, and lifting GPU performance even more with foveated rendering.

      [1] https://shattered.io/steam-frame-vs-quest-3/

    • dmantis 21 minutes ago
      Everything from meta is a spyware and should be only touched inside a VM like with any other malware vendors.

      Money is just a number and far less precious than personal dignity and privacy. I don't even get the idea why people really would compare something around 1k usd range in developed countries, it's a no brainer.

    • stuxnet79 1 hour ago
      Quest 3 is cheap for the same reason that 80 inch TVs are sold at or below cost. If you value your privacy at zero and want to strap a surveilling, billboard on your face for pennies on the dollar be my guest.

      This is for people who want control over their devices. Despite the poor timing and somewhat high price tag I am glad there's competition in this space. Meta's stance on software and hardware openness is not great & it's suffocating the whole space.

    • amiga-workbench 33 minutes ago
      I feel much the same. I don't think I'll be moving on from my Quest 3 until the hardware kicks the bucket.

      Its a steep premium to not have zucc peering through your headset cameras.

    • ramesh31 1 hour ago
      Quest 3 is a mindblowing piece of hardware completely ruined by the runtime and vendor. This is basically it as a Linux machine you actually own. That being said, my Quest has sat on the shelf for years now since purchasing. I just don't really see a market for these things outside of driving/flight simulation enthusiasts. The whole "smartphone strapped to your face" paradigm is a dead end for actual VR.
    • demo4567 1 hour ago
      lmao. n o. thats meta and this steam. iykyk
      • demo4567 1 hour ago
        lol.. offended some zuckers
  • peq42 7 minutes ago
    I'm so happy that they DONT SELL TO 75% OF THE WORLD(No options in Asia, Latin America or Africa. 3 ENTIRE CONTINENTS)
  • Stevvo 1 hour ago
    Wish Valve would make enough of something so that everyone that wanted one could get one. I wanted to get an Index headset when they launched that. I would check the Steam store page every few months, for 5 years. Every time it said "Out of Stock". It's still out of stock in France today. They design great products, but are useless at getting them produced in quantity.
    • dgellow 1 hour ago
      Given the entire hardware world is experiencing multiple important shortages that are unlikely to improve before a while, I wouldn’t bet on it
    • dawnerd 37 minutes ago
      The scalpers will probably be all over this too.
  • ricardobeat 1 hour ago
    At current hardware prices, this is worth buying to use as a server!
    • queSide 30 minutes ago
      This does make me excited for the possibility, several years down the line of a Valve ARM Linux laptop with decent battery life. I wonder if anyone will rip out the compute unit out of the headset and try to use it as mini PC, just because you can, it seems like fun.
  • schmorptron 39 minutes ago
    It's absolutely wild to me that they didn't include, and have devs ship profiles for some of their games, SuperDepth3D or some other depth map shader officially in some form in the Steam UI for this. If a big focus is playing your pancake library on a huge screen (due to there not being not many native VR games), having that huge screen be 3D would be a huge value add. And they're big enough to get some developers to ship profiles for their games officially guaranteeing some form of workingness(?).
  • ganelonhb 49 minutes ago
    That’s a better price than I thought it would be, but still quite high. I will consider buying it someday, but today it’s a luxury I can’t afford…
  • throwitawayfam 1 hour ago
    With the software being open source I wonder if the quest 3 will get owned so that eventually we can run steam frame sw on it
  • othomp 1 hour ago
    Hopefully it's possible to use eye tracking as a pointer in desktop mode. I'd like to connect only a keyboard and use binds to emulate clicks.
  • earthpyy 17 minutes ago
    I'm wondering how long the battery is in one charge.
  • manlymuppet 53 minutes ago
    I don't game much nowadays; can I just use this to replace my monitor, and work within high fidelity VR?
    • daemonologist 20 minutes ago
      You could do it, but the resolution isn't high enough for it to be a good experience. (2160x2160 per eye sounds like a lot, but with a 110 degree fov it's only ~19 pixels per degree. Which is like sitting very close to a 27" 720p monitor.)
      • thih9 4 minutes ago
        For comparison, Apple’s Vision Pro has 3660x3200 pixels per eye.
        • daemonologist 3 minutes ago
          Yep, across a smaller fov too (100 degree horizontal).
    • theokrueger 27 minutes ago
      you can even replace the whole computer if you tinker enough, since it runs Linux. whether or not that is a good idea in principle with _any_ vr headset is debatable.

      AR glasses are much more suited towards that vertical at a lower cost, yet imo still struggle to be compelling in productivity.

  • stego-tech 1 hour ago
    I think the price is very reasonable for what’s on offer (especially given the current memory crisis), and given that Valve doesn’t subsidize the cost of anything, it really shows how much Meta values your privacy and biometric data for advertising purposes (~$600 in subsidies).

    One thing I keep seeing reviewers skip over is VR Chat, which is weird since it’s a core VR experience that continues seeing average player count increases YoY compared to the boom-bust cycle of most VR games/experiences. It’s also an experience the headset seems uniquely targeted for - wandering the home or apartment streaming over 6GHz Wi-Fi, hanging out with friends or going to raves, no umbilical needed or dodgy Quest support limiting the experience.

    For VRC alone, $1300 is a very respectable price for the experience on offer, especially compared to the $1k “entry point” of the Index. Common man VR this ain’t, this is targeting the VR serious as well as those who value privacy higher than what Meta offers in subsidies. The 2D support is a clever way of justifying the higher price though, and giving folks a more private way of enjoying their libraries in non-gaming spaces.

    • m4rtink 41 minutes ago
      For VRChat it has even more benefits - built in eye tracking out of the box and and expansion port for which rumoredly there should be an official project Babble lower face tracker under development. :)
      • bottlepalm 14 minutes ago
        I'm really hopping for a combined face/vive tracker, because calibrating the Frame to Vive trackers is going to be annoying without it.
      • stego-tech 18 minutes ago
        That’s a big reason I’m buying it (along with the wireless freedom of movement). VRChat has been a godsend of socialization and authenticity, and I want to immerse myself into it more with FBT, ET, and FT/MT such that it feels like a proper digital self. I couldn’t do that in my apartment layout with lighthouses a la BSB or Index, but the Frame and modern SteamVR/OpenXR suggests this will be one of the best ways to immerse into VR experiences going forward.

        The fact I can throw it into my bag and travel with it is a bonus.

  • MomsAVoxell 1 hour ago
    I want this for one reason and one reason only: DCS.

    Anyone know how well it works/doesn't work yet?

    I've waited for years to get a VR heads for DCS (its a flight simulator folks) .. and now, maybe, this is it.

    • kikkia 1 hour ago
      For DCS only, I wonder how this slots between a Q3 and a bigscreen beyond. The beyond with no controllers is probably about the same price all in as the 1TB, but would be better screens and lighter. If you dont care about the standalone stuff it might be another good option. The frame does bring more versatility, but at the cost of battery/weight. Wireless VR in sims is unbeatable in terms of immersion though.
    • 0xfeba 1 hour ago
      I used a Rift for DCS and it was amazing graphically. Hard to go back to playing on a screen and using a HOTAS hat to capture your view (or head tracker).

      But you better have your HOTAS controls memorized because it's a pain not having visibility of them.

      • MomsAVoxell 8 minutes ago
        Yes, I would probably try to do some kind of "point webcam at HOTAS" hack to try to obviate this hassle, at least until I get the muscle memory really nailed.
    • _caw 1 hour ago
      I bought an HP Reverb G2 for DCS about 5 years ago and it worked great. When Windows started deprecating the Mixed Reality services random things started breaking, though.
  • spijdar 55 minutes ago
    I think the only way this is really compelling is if it's able to effectively function as a virtual Linux desktop with a reasonably clear floating monitor in front of you.

    I'm not sure that's appealing to me for a couple reasons that mostly boil down to "I don't really want a computer strapped to my face for hours at a time", but I'm the right kind of weirdo who sees the appeal in being able to eliminate the 32 inch monitor from my desk. I'd love to have all this desk space back to put "not computers" in. Or even just leave it empty.

    Outside that, so much of this feels very ... I dunno. Answer in pursuit of question. Sure, I can play my Steam library "anywhere" (* caveats apply), but how often do I really want to do that, and especially how often do I want to take the very expensive gadget around to do that?

    I've got a Lenovo x86 handheld purchased for around $500, which I'd already be a bit reluctant to drag out on the train or wherever public. For an even more expensive headset with optics and other difficult-to-clean parts, much more so.

    VR games themselves are very "meh" to me. Some are insanely cool, but they just aren't enough to rationalize buying a headset. I've got a CV1 that's collected dust for years because it's just not worth it.

    It looks like this does support a pretty robust sort of virtual desktop environment, though. That could make this almost compelling, I think. But that's a steep price for "it's almost interesting"...

    • bee_rider 50 minutes ago
      I’m somewhat surprised nobody has pointed one of those hacking models at a Rift CV1 and said “make it work without all the Facebook junk, preferably in Linux.”
      • spijdar 40 minutes ago
        ... You know, now there's an idea ...

        But in seriousness, I've gone down this rabbithole ever year or two for about as long as I've had the darn thing (including one especially masochistic attempt at making it work on ppc64le), and any time I have gotten an open stack to drive it, the result has always been unusable with regard to input jitter and "general feel". Which is to say, yes, people have already figured out how to drive it on Linux.

        It's just that the experience sucks.

        Very impressive work by all the folks who hacked on it. But it seems like actually getting all the smoothing/filtering and interpolating sensor data is, for whatever reason, an unreasonably hard problem. Dunno if the LLMs could help at all, short of ... stealing the secret sauce from the proprietary runtime??

        • bee_rider 32 minutes ago
          Well it’s news to me that things are already at the state of just needing better filtering. Maybe it is time to dust mine off…
  • medlazik 15 minutes ago
    10 years later and VR headsets are still too heavy, hot and sweaty. Short of having brain implants or magical contact lenses, nothing will ever change that.

    Can't be used more than 30min without major discomfort for most people. Any talks about it replacing monitors are lies.

  • bigyabai 1 hour ago
    Also exciting, Valve has finally started shipping native ARM/FEX builds of Proton 11: https://www.pcgamer.com/games/vr/valves-latest-proton-11-bet...

    Will be super interesting to benchmark various ARM chips and see where they land performance-wise!

    • mrpippy 1 hour ago
      AFAIK they still aren't shipping an actual ARM64 version of Steam, making it difficult to actually use those (unsupported) ARM builds of Proton. That article is 5 months old.
    • cassianoleal 1 hour ago
      Yeah this could open up a whole new category of lightweight gaming PCs.
  • Cockbrand 1 hour ago
    Not being very savvy about VR glasses, am I assuming correctly that this device can't do AR, as the cameras are only used for tracking?
    • drbscl 1 hour ago
      I think technically it can, but the cameras are black and white, so it would be very subpar for AR out of the box.

      There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it.

      Edit: I stand corrected, there is such a 3rd party camera linked on the page!

      • bogwog 1 hour ago
        > There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it.

        The official product page above has a link to one you can already preorder: https://arcturus.vision/

      • Cockbrand 1 hour ago
        Now I see that the page reveals this:

        > Four high-resolution, monochrome cameras provide controller and headset tracking

        (Emphasis mine)

        So it's not really suitable for real AR out of the box. Thanks for the heads up!

    • bottlepalm 13 minutes ago
      I use VR a lot and have not needed AR except for getting a drink from the fridge. What am I missing?
    • walrus01 1 hour ago
      At this price I don't think you can expect the high quality cameras and processing power needed to do AR.
    • krastanov 1 hour ago
      It can do AR, especially with this addon arcturusvision.myshopify.com
  • cisrockandroll 50 minutes ago
    Maybe Im just poor
  • baalimago 40 minutes ago
    I mean.. I could consider renting a pair over a weekend or something. But buying? No way
  • iugtmkbdfil834 30 minutes ago
    Fuckfuckfuck. Not now, I will need to now offset this with a present for wife. Not to mention, it will mess with how fast other projects move. Fuck.
  • idontwantthis 1 hour ago
    That’s a remarkably cheap storage upgrade too. First time I’ve ever thought the upgrade would be worth the money.
  • xlayn 1 hour ago
    [flagged]
  • sergiotapia 1 hour ago
    Brutal pricing. It would have been brutal at $600.

    Having said that, there really is no other game quite like Half Life Alyx. It's so good, immersive and one of a kind. Perhaps worth the price of admission. It's so good that it kind of ruined VR gaming for me because all other games kind of felt like tech demos from that point on.

    Yikes, what a terrible price. 55 minutes playing on-device Half Life Alyx. 1hr 30min streaming from a PC with dongle. 3 hours charge time. It's just pretty lame tbh. Damn :(

    • tpmoney 56 minutes ago
      Is it really that bad? The hardware processing and storage is effectively a S24 which retails for $800. Add the additional displays, cameras and controllers, an extra $250 doesn’t seem that out there.
      • Dylan16807 10 minutes ago
        Whether it's a brutal price is separate from where it's fair for the hardware costs that went into it.

        I don't want to buy that high end cell phone. First because I already have one (it would be very nice if I could have my phone handle compute from the back of my head or my pocket), second because I mostly want the headset to use with my desktop computer. $250 or $500 for a dumb headset with these features would be great.

        Also charging 2-3x slower than you use the battery is very lame.

      • fg137 39 minutes ago
        Eh, I don't think that's how the maths works, especially for products that are in completely different categories. For starters, display costs relatively much more on a VR headset compared to a 6" phone screen, the unit cost is much lower for a phone that is sold in many millions, the marketing cost is different etc. There will likely be actual breakdowns that provide some perspective into this.
    • vadansky 1 hour ago
      I played it on my Quest 2 so that's not really the price of admission
  • rvz 1 hour ago
    No better than the rest of the VR headsets that came before it and almost no-one wants them. These headsets will end up collecting dust with the Apple Vision Pro and the Meta Quest Pro.

    We gave VR headsets enough time and this is just going to be a repeat failure of the previous ones.

    Glasses such as the XReal on the other hand have a far better future than these VR headsets.

    • borisgolovnev 11 minutes ago
      The current XReal models are very underwhelming. Very narrow FOV more or less equivalent to using a 27" monitor, lots of fuss with the cable, switching sound to headphones because the built in speakers are garbage. Issues with HDR support.
    • bigyabai 1 hour ago
      The XReal is practically guaranteed to have sold less units than any generation of the Quest hardware.
      • rvz 57 minutes ago
        Which means? We should buy the Meta Quest / Quest Pro headset? I don't think so.

        Maybe that's the reason why the Meta Quest Pro is in "so much demand" that Meta is no longer selling them anymore. Apple is not even bothering to restock Vision Pro either.

        So much demand /s

        I am saying VR had a great run. We are not in the Covid era anymore which the Quest greatly benefited from this. VR has a very limited future and it shows.