Python 3.15: features that didn't make the headlines

(changs.co.uk)

255 points | by rbanffy 8 hours ago

13 comments

  • kokada 7 hours ago
    From this example:

        lazy from typing import Iterator
    
        def stream_events(...) -> Iterator[str]:
            while True:
                yield blocking_get_event(...)
    
        events = stream_events(...)
    
        for event in events:
            consume(event)
    
    Do we finally have "lazy imports" in Python? I think I missed this change. Is this also something from Python 3.15 or earlier?
    • llimllib 6 hours ago
      • javcasas 5 hours ago
        > When an AttributeError on a builtin type has no close match via Levenshtein distance, the error message now checks a static table of common method names from other languages (JavaScript, Java, Ruby, C#) and suggests the Python equivalent

        Oh, that is such a nice thing.

        • fulafel 2 hours ago
          It's unrelated to the lazy keyword. Instead it's another feature related to error messages.

          The example:

            >> 'hello'.toUpperCase()
            Traceback (most recent call last):
            ...
            AttributeError: 'str' object has no attribute 'toUpperCase'. Did you mean '.upper'?
          • estebank 2 hours ago
            In the Rust toolchain we've done the same. It just so happens that rustdoc already has introduced annotations for "aliases" so that when someone searches for push and it doesn't exist, append would show up. Having those annotations already meant that bootstrapping the feature to check the aliases during name resolution errors in rustc was almost trivial. I love it when improving one thing improves another indirectly too.

            I really appreciate them going out of their way to do this, being quite aware of the hidden complexity in doing it.

          • tuveson 2 hours ago
            I’ve often thought it would be funny if instead of an error message for stuff like this, a language could be designed to be “typo-insensitive”. If a method or function call is similar enough to an existing one or a common one from other languages, to just have it silently use that.
            • estebank 1 hour ago
              VisualBasic did that. I think it is a mistake. But that doesn't mean that the compiler can't detect that and tell you how to fix it instead.
              • tuveson 1 hour ago
                Sure VB ignores case, but what I want is for it to compare each method against a dictionary of similar terms. And maybe calculate the Levenshtein distance between all terms if it’s not found, and just assume it’s the closest one. You could also assume that full-width characters or similar-looking glyphs are equivalent (BASIC was pre-Unicode, so I can forgive them for not including that).
            • QuesnayJr 1 hour ago
              Lisp had a package for that, DWIM, in the late 60s: https://en.wikipedia.org/wiki/DWIM.
            • MarkusQ 2 hours ago
              I hope you mean "funny" in the "hilarity ensues" sense.

              Because the alternative is a rather sociopathic level of schadenfreude.

              • tuveson 1 hour ago
                Yes, I say “funny” because it would be impractical and weird, definitely not a good idea. It’s already a bad enough that so many popular languages don’t (and can’t) check if a field or method is misspelled at compile time…
                • sfink 31 minutes ago
                  We already have it. In fact, Python added it with this change! Not intentionally, but in a world of AI, any error message containing a suggestion of what to do to fix it is a directive to the AI to actually do that thing.

                  Example: to build our system, you run `mach build`. For faster rebuilds, you can do `mach build <subdir>`, but it's unreliable. AI agents love to use it, often get errors that would be fixed by a full-tree build, and will chase their tails endlessly trying to fix things that aren't broken. So someone turned off that capability by default and added a flag `--allow-subdirectory-build` for if you want to use it anyway. So that people would know about it, they added a helpful warning message pointing you to the option[1].

                  The inevitable (in retrospect) happened: now the AI would try to do a subdirectory build, it would fail, the AI would see the warning message, so it would rerun with the magic flag set.

                  So now the warning message is suppressed when running under an AI[2][3]. The comment says it all:

                      # Don't tell agents how to override, because they do override
                  
                  "The user does not want me to create the Torment Nexus but did not specify why it would be a problem, so I will first create the Torment Nexus in order to understand the danger of creating the Torment Nexus."

                  [1] https://searchfox.org/firefox-main/rev/fc94d7bda17ecb8ac2fa9...

                  [2] https://bugzilla.mozilla.org/show_bug.cgi?id=2034163

                  [3] https://searchfox.org/firefox-main/rev/cebc55aab4d2661d1f6c2...

        • embedding-shape 3 hours ago
          Now I'm wishing for a single cross-language library, that I can somehow inject into every compiler/runtime/checker to get this, but with a single source of truth and across a wide range of languages. I hit this damn issue all the time, writing code in one language for another, would truly be a bliss to have that problem solved once and for all.
          • estebank 2 hours ago
            If you had a "canonical datastructure database", you could have very short annotations on every standard library for any language that indexes a function to their canonical name. After that you only need to update the database.
    • kzrdude 5 hours ago
      What benefit does the lazy import have here - if we use the value in a type hint at module scope anyway? Would that require Deferred evaluation of annotations -- which I don't think are enabled by default?
      • js2 4 hours ago
        Type annotations are lazily evaluated by moving them behind a special annotations scope as of 3.14:

        https://peps.python.org/pep-0649/

        https://docs.python.org/3/reference/compound_stmts.html#anno...

        With 3.15, using lazy typing imports is more or less an alternative to putting such imports behind an "if TYPE_CHECKING" guard.

        • kzrdude 4 hours ago
          Ah, thanks for the update. My only check before asking was to check if the future feature for annotations had been enabled by default yet. It has then effectively been abandoned instead, I guess.
          • js2 3 hours ago
            Yup, "from __future__ import annotations" will eventually be removed:

            > from __future__ import annotations (PEP 563) will continue to exist with its current behavior at least until Python 3.13 reaches its end-of-life. Subsequently, it will be deprecated and eventually removed.

            • toxik 3 hours ago
              So the future behavior is deprecated before it ever became the default?
              • nyrikki 2 hours ago
                It was an abandoned path even before 3.10, it just took longer to implement 649 and 749 than they expected.

                But this is a "...will continue to exist with its current behavior at least..." is an important bit there.

                From pep-0749:

                     Sometime after the last release that did not support PEP 649 semantics (expected to be 3.13) reaches its end-of-life, from __future__ import annotations is deprecated. Compiling any code that uses the future import will emit a DeprecationWarning. This will happen no sooner than the first release after Python 3.13 reaches its end-of-life, but the community may decide to wait longer.
                
                It has a good overview of the history.

                https://peps.python.org/pep-0749/

              • js2 2 hours ago
                Correct. Before the "from __future__ import annotations" behavior that converts annotations to strings became the default, they figured out a better mechanism for circular type annotations (making them lazy) that is implicitly backwards compatible and that didn't need to be guarded behind a future statement.

                Ironically, the new default behavior (making type annotation evaluation lazy) is not backwards compatible with the "from __future__ import annotations" behavior of converting annotations to strings, so they can't just rip out "from __future__ import annotations" and instead it needs to be deprecated and removed over multiple releases.

                Oh, what tangled webs we weave! :-)

      • athorax 4 hours ago
        [dead]
    • karpetrosyan 6 hours ago
      Note that you can work around it by implementing `def __getattr__(name: str) -> object:` at the module level on earlier Python versions
      • saghm 6 hours ago
        Somehow I have no trouble imagining this being used as a rationale to avoid unnecessary "magic" to the language for years
      • wrmsr 5 hours ago
        [dead]
    • boxed 7 hours ago
      Yes, 3.15+
    • alcazar 3 hours ago
      [dead]
    • rad120 7 hours ago
      Python is such a weird language. Lazy imports are a bandaid for AI code base monstrosities with 1000 imports (1% of which are probably Shai Hulud now).

      And now even type imports are apparently so slow that you have to disable them if unused during the normal untyped execution.

      If Instagram or others wants a professional language, they should switch to Go or PHP instead of shoehorning strange features into a language that wasn't built for their use cases.

      • stingraycharles 7 hours ago
        > Python is such a weird language. Lazy imports are a bandaid for AI code base monstrosities with 1000 imports

        Just because you don’t like a feature doesn’t mean it’s because of AI and bad code.

        • sigmoid10 6 hours ago
          I think this is just a natural consequence of an easy-to-use package system. The exact same story as with node. If you don't want lots of imports, don't make it so damn easy to pile them into projects. I'm frankly surprised we still see so few supply chain attacks, even though they picked up their cadence dramatically.
          • saghm 6 hours ago
            This seems a lot more due to an import running arbitrary code because stuff can happen in the top-level of a module rather than only happening in functions. From what I can tell, it seems pretty common for dynamically typed languages and pretty much entirely absent from statically typed ones, which tend to have a main function that everything else happens inside transitively. I guess this makes it easy if what you're writing is something that runs with no dependencies, but it's a pretty terrible experience as soon as you try to introduce the concept of a library.
            • kokada 6 hours ago
              > it seems pretty common for dynamically typed languages and pretty much entirely absent from statically typed ones

              Counter-example is Go and init() function.

              • lanstin 34 minutes ago
                Static initializers in C++ - sometime ago I saw savings of some 400 ms (?) startup cost of initializing static strings from constants by moving it to some compile time thing.
                • saghm 4 minutes ago
                  Right; the issue is that this isn't happening at compile time in Python, because it's not getting compiled ahead-of-time. The equivalent would be if header files had imperative code that got executed at runtime in places where they're included.

                  (To preempt potential pedantry: yes, I know that you can compile Python to bytecode ahead of time, but that's not really relevant to what's being discussed here because it doesn't mean "the stuff happening in modules I import isn't happening at runtime anymore")

              • saghm 5 hours ago
                Interesting, I had no idea that existed! I still think there's a a difference between "here's a hook you can use to run stuff earlier" and "importing any module is fundamentally the same as running it as a script unless the module happens to use a special conditional to wrap stuff inside of" though (and I say this as someone who doesn't go out of his way to defend Go design decisions)
              • assbuttbuttass 3 hours ago
                Also C++/Java static initialization, C# static constructors, or Rust global variable initialization, ...

                Most languages have this feature Afaik

                • ameliaquining 56 minutes ago
                  Rust doesn't have this behavior (sometimes called "life before main"). Code to initialize a static variable runs either at compile time, or lazily on first access, depending on which mechanism you use.
          • ameliaquining 58 minutes ago
            IIUC the organizations that most strongly pushed for this feature are big companies with large codebases. These tend not to be the kinds of orgs that just casually pull in dependencies from PyPI on a whim; I think it more likely that the quantity of first-party code was so large that importing all of it on startup was causing problems.
          • stevesimmons 6 hours ago
            What would your alternative look like?
        • xtajv 4 hours ago
          Too much syntactic sugar causes cancer of the semicolon.
        • tremon 4 hours ago
          True, but this is yet another code path that isn't exercised until specific conditions happen. That means even more latent application behaviour can go undetected by unit testing and security profiling until the moon is in the right phase, which is a boon for submarine attacks.
      • novov 6 hours ago
        Empirically, I have used the current accepted way to do lazy imports (import statement inside a function) before AI coding was even a mainstream thing, for personal code that sometimes needs a heavy import and sometimes doesn’t.

        The lazy statement would be an improvement as it allows one to see all the imports at the top where you expect them to be.

        • afH12 6 hours ago
          As a now deleted comment pointed out, lazy imports had been requested forever. They were rejected forever and were accepted just when BigCorps wanted them.

          Python-dev now is paid to shore up the failed Instagram stack.

          • zem 2 hours ago
            both lazy imports and free threading have been proposed ages ago, they both went through several iterations before a good design was settled upon and made it into the language.

            in the case of lazy imports the big corps were the ones doing the experimentation and iteration. the feature didn't make it into the language "just when big corps wanted them"; the instagram stack you allude to already had its own fork of cpython with lazy imports added years ago, and that is not the design that ended up getting adopted by upstream cpython, though some of the people working on it also collaborated on the PEP that finally did make it in.

          • Daishiman 3 hours ago
            It was accepted just as multiple large corporations with competent teams of internal tool departments ended up forking the interpreter to support lazy imports and demonstrated empirically that the idea has merit.
          • brookst 6 hours ago
            I too am outraged that a product would prioritize its biggest users.
            • saghm 6 hours ago
              Is the biggest user larger than the combined set of individual users who had asked for (or would benefit from) the same thing? I honestly don't know, but I don't think that things are always as simple as you're implying in a world where we have the collective action problem.
              • brookst 5 hours ago
                If you’re asking some some kind of abstract moral value sense, I have idea.

                If you’re asking whether project leads give more weight to a single, tangible, vocal stakeholder than they do to unknown numbers of anonymous and lightly-engaged stakeholders? Yes.

                • WorldMaker 3 hours ago
                  Not to mention when the single, tangible, vocal stakeholder can also be asked to be responsible for documentation (PEPs, etc) and PRs. Especially in open source there is a huge difference between "a lot of people asked about this" and "one person asked about this, but was passionate enough about it and open enough to following the process and the feedback loops to champion it all the way across the finish line".
                  • saghm 2 hours ago
                    I don't have any issue with what you're saying if that's what happened. There's quite a gap between that sort of reasoned explanation and treating concerns about large stakeholders versus large numbers of small one with derision.
                    • WorldMaker 1 hour ago
                      For what it is worth, I was trying not to make a value judgment on it, especially not with relation to this specific instance, I was hopefully just recognizing it as a motivating factor in general open source politics. Sometimes that is quite regretful because it is anti-democratic and does look like favoritism or worse cronyism when it plays out in that way of "we listened to the person/company that built and tested a prototype and did all the work to standardize and then PR it over the many developers that wanted an idea but didn't have the time/money/bandwidth to implement it themselves".
                      • saghm 9 minutes ago
                        That's fair. I think I mostly reacted because of the sarcastic faux-outrage that the original comment I responded to expressed. These are hard problems, and I think the presumption should be someone being frustrated at the slow state of changes they want probably has legitimate reasons to feel that way, just as the presumption should be that open-source projects that have run successfully for a long time probably are making good-faith effort to steward what they're maintain. Acknowledging the tension between priorities not lining up exactly for everyone and not having knee-jerk reactions when someone is unhappy seems preferable to mocking those who you disagree with.
                • saghm 5 hours ago
                  I mean, yes, demonstrably, the phenomenon you're describing happens. Your previous comment seems pretty sarcastically dismissing the idea that someone could disagree with this being a good thing though, and I was making a counterargument against the underlying opinion that seemed apparent.
      • formerly_proven 6 hours ago
        On most unix-likes all "imports" via shared libraries (e.g. in C / C++) are lazy by default.
  • xg15 1 hour ago
    > Iterators, async functions and async iterators don't work well here because they have different semantics to standard functions. When you call them they return immediately with a generator object, coroutine function and async generator object respectively. So the decorator completes immediately as opposed to the entire lifecycle what it's wrapping.

    > This is an unfortunate problem I've encountered many times, and it's often a problem for normal decorators too. But this has changed in 3.15, now the ContextDecorator will check the type of the function it's wrapping and ensure that the decorator covers the entire lifespan.

    I very much like the idea of that change - but it also seems kind of dangerous, to do this with no "opt-in mechanism", as that quite subtly changes the behavior of existing usage sites.

    This is a bit of a "spacebar heating" situation, because someone would have to intentionally use a decorator in the old, broken way, but if someone actually did that, things may unexpectedly break.

    • ameliaquining 1 hour ago
      The Python core team seems to think it's unlikely that anyone's relying on the existing behavior: https://github.com/python/cpython/pull/136212#issuecomment-4...
      • xg15 58 minutes ago
        Ok, good to see that they checked that possibility. Looks like there was no situation in which the previous behavior could have been usable, so yeah, agreeing with the change then.
    • Drakim 1 hour ago
      Eh, what's the worst that could happen? Developers opting to run an old version of Python due to incompatible changes? I can't see that happening.
  • kwon-young 5 hours ago
    It's nice that python 3.15 added Iterator synchronization primitives: https://docs.python.org/3.15/library/threading.html#iterator.... These will nicely complement my threaded-generator package which is doing just this but using a thread/process+generator+queue: https://pypi.org/project/threaded-generator/
  • JohnKemeny 6 hours ago
    > I've left this one to the bonus section because I've never used set operations on Counters and I'm finding it extremely hard to think of a use case for xor specifically. But I do appreciate the devs adding it for completeness.

    Check out symmetric difference

    https://en.wikipedia.org/wiki/Symmetric_difference

    • qsort 6 hours ago
      Yeah, but applied to counters it would be the symmetric difference between multisets, which doesn't have a natural definition. If I understood the proposal they'd be defining it as absolute value of the difference of the counts, which isn't even associative.

      If they only considered parities it could be interpreted as addition in F_2, which is more natural, but I'd still agree that it's hard to see how you'd use something like this in practice.

  • veqq 3 hours ago
    There's a good interview about Python internals and management, particularly in relation to free-threading: https://alexalejandre.com/programming/interview-with-ngoldba...
  • aniou 46 minutes ago
    I come to Python around version 1.5, painfully tired by debugging CGI scripts, created by wannabe perl-golfers. Unfortunately, I feel like Python is losing more and more of the zen that once tempted me...

    Lazy loading looks like a last nail in the coffin, where my love to Python was buried, although it was a long, tiresome process.

  • drchaim 2 hours ago
    Oh, my beloved Python, for nearly 15 years I wrote you. I miss you, but I no longer do — it's not your fault, life has changed.
  • jwineinger 1 hour ago
    One of the Counter examples is incorrect, tested on both 3.13 and 3.15.0a

      >>> from collections import Counter 
      >>> c = Counter(a=3, b=1)  
      >>> d = Counter(a=1, b=2)   
      >>> c-d  
      Counter({'a': 2})
  • brianwawok 7 hours ago
    I was so into Python for 10 years, was enjoyable to work in. But have deleted 100k+ lines this year already moving them to faster languages in a post AI codebot world. Mostly moving to go these days.
    • stuaxo 7 hours ago
      This is straightforward in the first instance, but how do you see maintenance of those projects going forward - especially adding more complex features ?

      I can see one way forward being to prototype them in python and convert.

    • sinpif 5 hours ago
      I'm still on the lookout for a comprehensive Django-like web framework for go. That would be an instant hit for me.
      • seabrookmx 17 minutes ago
        Try another language? The Go ecosystem tends towards libraries as opposed to "frameworks."

        I personally chose C# for this reason, because ASP.NET is mature and (IMO) well designed. But there's also Java/Spring and and lots of other options in different languages depending on your preferences.

      • pennomi 4 hours ago
        Same here. Django is my last holdout for Python. Everything new is go.
    • BOOSTERHIDROGEN 6 hours ago
      Interested in why you'd use Python in the first place? Advice for someone who knows nothing about programming - what would you suggest?
      • js2 2 hours ago
        Programs have to run in a lot of different contexts, not just as servers, and for some of those contexts (especially say glueing together other programs), an interpreted language is more convenient and easier to work with. In fact, unless I care about performance, I'm going to use an interpreted language because having the source close at hand when something breaks just turns out to be super useful.
      • t43562 1 hour ago
        Because it's quick and easy to radically alter and refactor your prototype as you learn the problem space. By the time it works you often find out that you don't need anything more. This is something that Perl had.

        Once your program starts to get bigger you have abstractions that can cope fairly well and keep your code simple to use - this is what Perl didn't have.

        If you need more speed then you can write extensions in some compiled language.I think TCL was better at this hybrid approach but Python is a nicer language in itself.

        You can also just dump python and write everything in that other language but now you understand the problem space quite well and you won't be trying to learn about it using a language where change is "difficult."

      • IshKebab 5 hours ago
        IMO the main reasons people use Python are:

        1. The very first steps are quite simple. Hello world is literally just `print("hello world")`. In other languages it can be a lot more complex.

        2. It got a reputation as a beginner-friendly language as a result.

        3. It has a "REPL" which means you can type code into a prompt and it will execute it interactively. This is very helpful for research (think AI) where you're trying stuff out and want to plot graphs and so on.

        IMO it is undeservedly popular, or at least was. Wind back 10 years to when it was rapidly gaining mindshare:

        1. While "hello world" is simple, if you went further to more complex programs you would hit two roadblocks: a) the lack of static type checking means large programs are difficult to maintain, and b) it's really really slow.

        2. While the language is reasonable, the tooling (how you install packages, manage the code and so on) was eye-bleedingly abysmal.

        3. While the REPL did technically exist, it was really bare bones. It couldn't even handle things like pasting code into it if the code contained blank lines (which it usually does).

        However since it has become arguably the most popular language in the world, a lot of people have been forced to use it and so it is actually getting quite decent now. It has decent static types (even if lots of people still don't use them), the REPL is actually decent now (this changed very recently), and there's a new third party tool called `uv` to manage your code that is actually good.

        The biggest issue with it now is that it's still horrifically slow (around 50-200x slower than "fast" languages like C++, Rust etc). It is pretty unlikely that that will ever change. People always try to excuse this by saying Python is a "glue" language and you just use it to connect components written in faster languages, but a) that's pure "you're holding it wrong", and b) that only works in some cases where there are nicely separated "slow bits" that can be moved to another language. That's the case for AI for example, where it's all numerical, but for lots of things it isn't. Mercurial was a competitor to Git that was written in Python and lost partly because it was way too slow. They've started writing parts in Rust but it took them 10 years to even start doing that and by then it was far too late.

        > what would you suggest?

        It really depends on what you want to make. I would pick something to make first and then pick the language based on that. Something like:

        * AI: Python for sure. Make sure you use uv and Pyright.

        * Web-based games: Typescript

        * Web sites: Typescript, or maybe Go.

        * Desktop GUI: Tbh I'd still use C++ with QtWidgets. Getting a bit old-school now tbf.

        Also Rust is the best language of them all, but I dunno if I'd pick it as a beginner unless you really know you want to get into programming.

        • 1_08iu 3 hours ago
          I think "Python is slow" is reductive and frankly just as useful as saying "Python begins with a 'P'". The story is more complicated than simply speed of execution.

          Choosing a language is a game of trade-offs: potentially slower execution in return for faster development time, for example. If your team is already familiar with Ruby, will asking them to write a project in Rust necessarily result in a better product? Maybe, but it will almost certainly take much longer.

          Anyway, how many Python programs are actually "too slow"? Most of the time, Python is fast enough, even if heavy computation is offloaded to other languages.

          As for Rust being the best language of them all, that's, like, your opinion, man.

          • rirze 1 hour ago
            I agree with you; I've developed in Python for most of my career and a lot of Python criticism is malformed.

            That being said, I'm starting all new large development work in Rust. Python is hard to reason about due to its dynamic nature in large codebases. And if I'm enabling strict typing everywhere, I might as well use a typed language and get a performance boost. Obviously, this is only because I'm the sole developer and using AI to improve productivity.

            Work settings are completely different and one has to be a team player to find the language that works for everyone.

          • altmanaltman 2 hours ago
            [dead]
        • mixmastamyk 3 hours ago
          ptpython has existed for a decade, maybe two, and python is high level, more readable than most languages. Exec speed hasn’t mattered in my near thirty years of using it for business and prototyping tasks which it promoted early.

          Yes it strains at the big to huge project end, not recommended to take it there. Still there are better tools to help now.

        • markdown 36 minutes ago
          > * Web sites: Typescript, or maybe Go.

          lol, no. Just no. Python is far superior for website backends unless perhaps you're running one of the top 20 websites in the world.

    • physicsguy 7 hours ago
      Go is terrible for scientific/ML work though, the libraries just aren't there. The wrapping C API story is weak too even with LLMs to assist.

      Try and write a signal processing thing with filters, windowing, overlap, etc. - there's no easy way to do it at all with the libraries that exist.

      • LtWorf 7 hours ago
        I think the purpose of go is to write CRUD. Stray from that and you're on your own.
        • zem 2 hours ago
          crud is a pretty poor fit for go, you're better served by languages like python that can autogenerate classes that reflect the db schema. go's sweet spot is things like network servers.
    • deppep 7 hours ago
      i don’t really see it this way. the value of a token in Python is much higher than it is in lower-level language
    • shankysingh 7 hours ago
      Thats very intersting, If I may ask was it from professional projects or personal projects?
    • mountainriver 7 hours ago
      Same, I’m not sure how Python survives this outside of machine learning.

      All of our services we were our are significantly faster and more reliable. We used Rust, it wasn’t hard to do

      • prodigycorp 7 hours ago
        the funny thing is that everyone, including myself, posited that python would be the winner of the ai coding wars, because of how much training data there is for it. My experience has been the opposite.
        • tyre 6 hours ago
          I felt the opposite, because Python isn’t a great language. It won because of Google, fast prototyping, and its ML interop (e.g. pandas, numpy), but as a language it’s always been subpar.

          Indentation is a horrible decision (there’s a reason no other language went this way), which led to simple concepts like blocks/lambdas having pretty wild constraints (only one line??)

          Type decoration has been a welcome addition, but too slowly iterated on and the native implementations (mypy) are horribly slow at any meaningful size.

          Concurrency was never good and its GIL+FFI story has boxed it into a long-term pit of sadness.

          I’ve used it for years, but I’m happy to see it go. It didn’t win because it was the best language.

          • zabzonk 6 hours ago
            > there’s a reason no other language went this way)

            Except of course for those that did, Haskell, Fortran for example.

            • bonesss 3 hours ago
              F# as well, and that tends to exist in parallel with some degree of C# written by the same devs… the indentation enables cleaner, smaller, simpler code function by function.

              It’s pretty ok in Python, but meaningful indentation is amazing with a proper type system and compiler. Clean, consistent, efficient, and ensures working code is easily read and standardized.

              I’m unaware of anyone accepting improperly formatted C# as ‘done’, and would reject any such PR out of hand because of the potential for legibility issues to hide bugs. So: if it were done when 'tis done, then 'twere well it were done by the compiler to save line noise.

          • groundzeros2015 6 hours ago
            I’m always baffled when language complaints come down to syntax
            • Ringz 3 hours ago
              That’s exactly how I think, too. But at the same time, I like indentation in Python, because I would logically indent in every other language as well. In fact, I find all those semicolons and similar things at the end of each line completely redundant (why should I repeat myself for something the compiler should do) and I hate them. And that’s despite having experience with Modula and 10 years of C++. But when I look at Rust, I find the syntax simply awful. From an ADHD perspective…
          • Sohcahtoa82 2 hours ago
            > lambdas having pretty wild constraints (only one line??)

            I will never understand why people are upset about this.

            You HAVE multi-line lambdas. They're called functions.

            Yeah, I know you want a function that's only used once to be able to be defined in-line, but tbh I've always found that syntax to be pretty ugly, especially once you're passing two functions to a single call, or have additional parameters AFTER the function (I'm looking at you, setTimeout/setInterval).

          • smallerize 4 hours ago
            Lambdas are intentionally kneecapped in python because Guido van Robson doesn't want to make a functional language. (As in "functional programming", not that it doesn't work.)
            • ciupicri 4 hours ago
              Guido van Rossum didn't oppose functional programming, but he wanted to keep the language (and the interpreter) simple.
        • rplnt 6 hours ago
          AI benefits from tools to verify its halucinations. That's much easier in a typed and compiled language. Then have a language that can't be monkey patched at runtime and the confidence increases even more.

          If you mean "easy to get something out of it" then yeah, it's great.

        • dkersten 6 hours ago
          Typescript wins in terms of training data IMHO, by which I mean that the training data is large enough that AI does great with TS, and the language is (IMHO) superior to Python in many ways.

          I personally now use a mixture of Typescript and Rust for most things, including AI coding. Its been working quite well. (AI doesn't handle Rust as well as TS, in that the code isn't quite idiomatic, but it does ok)

          • CuriouslyC 5 hours ago
            It turns out that volume of training data isn't the most important thing. Elixir beats Kotlin and C#, which beat pretty much everything else. Kotlin is probably the sweet spot for most things.
            • dkersten 4 hours ago
              Not the most important thing, but it certainly helps.
        • lexicality 7 hours ago
          a lot of the training data is either for python 2 or just generally very low quality
          • stuaxo 7 hours ago
            The quality issue doesn't seem unique to Python.

            The versioning issue I've seen across libraries that version change in many languages.

            I don't tend to hit Python 2 issues using LLMs with it, but I do hit library things (e.g. Pydantic likes to make changes between libraries - or loads of the libraries used a lot by AI companies).

            • bigfudge 5 hours ago
              I’ve found recent Claude to be much better in this regard. I think a lot rests on the quality of the harness and the work behind the scenes done to RAG up to date docs or search for docs proactively rather than guessing.

              I also don’t have issues with quality of Python generated. It takes a bit of nudging to use list comps and generators rather than imperative forms but it tends to mimic code already in context. So if the codebase is ok, it does do better.

          • prodigycorp 6 hours ago
            That could be it. I still see LLMs fail a set of static typing challenges that I created a couple years ago as a benchmark. Google models still fail it. I wonder if the lack of typing in a lot of the training data makes python harder to reason about?
        • lsbehe 7 hours ago
          The tons of python code would be great training data if there was any consistency across the ecosystem. Yet every project I've touched required me to learn it's unique style. Then I'd imagine they practically poisoned half the training set because python2 is subtly different.
      • LtWorf 7 hours ago
        You can test on the device directly, without needing to recompile to try something.
    • zabzonk 6 hours ago
      Three things I find unlikely about this:

      - You wrote 100K lines of code (I've worked on several large C++ projects that were far smaller)

      - You wrote those lines in Python (surely the whole point of Python is to write less code)

      - You deleted them (never delete anything, isn't this what modern VCS is all about?)

      But whatever floats your boat.

      • dkersten 6 hours ago
        > You deleted them (never delete anything, isn't this what modern VCS is all about?)

        The person said: "deleted 100k+ lines this year already moving them to faster languages"

        Are you saying that when you move code to another language/rewrite in another language, you leave the original languages code in your repo?

        They didn't say they deleted it from their git history. I delete code all the time (doesn't mean its "gone", just that its not in my git head).

        • zabzonk 5 hours ago
          Well, they deleted it from somewhere. As I assumed they were using a VCS I assumed they deleted it from that. Or are they really short of disk space?
          • dkersten 4 hours ago
            Deleted from the current head/trunk of the repo, ie the deployed code.

            Deleting "from my codebase" doesn't imply deleting it from history or backups. Just that the code isn't present for future edits or deployments.

            The way you're talking, it sounds like you never delete code from your codebase. Do you just comment it out when you change a line to something else or replace a function with a new one? Just add new files?

          • rcxdude 5 hours ago
            In this context I would assume deleting code to mean deleting it from the current version of the software, not removing from the VCS history entirely.
      • throwatdem12311 6 hours ago
        100k lines is tiny what are you on about, especially in the monolithic app sass world where many Fyll stack apps that handle all business ops are probably written with Django.

        Our entire business runs on 300k lines of Ruby (on Rails) and I can keep most of the business logic in my head. I would say our codebase is not exactly “tiny” and just cracking the ceiling into “smal” territory. And comparatively, people probably write even less code in equivalent rails apps to django ones. 100k lines of C++ is miniscule.

        Obviously “deleting code” in this context doesn’t mean purging version control history but the current state of the codebase.

        • zabzonk 5 hours ago
          > 100k lines is tiny

          No, no, it is not, or at least not in my experience (I do not and never have done web development - medium performance C++ code - I don't see how I could write, understand and support 100K lines of code in this area).

          And so, what does your Ruby code actually do?

          • rcxdude 5 hours ago
            Your experience doesn't match mine. I have, mostly solo, and part time, written multiple codebases that on that kind of magnitude (it is about the level where it still will fit in one person's head pretty easily IMO). It doesn't take much to reach that kind of size. Now, if all of it was super dense and subtle code, then yeah, that would be a lot, but in my experience that's usually a pretty small part of any given codebase.
            • zabzonk 4 hours ago
              > in my experience that's usually a pretty small part of any given codebase

              Our experiences differ then. Mine is that almost all of the code I write is directly targeted on the usually quite complex problem I am trying to solve. I don't do boilerplate, for example.

              • rcxdude 4 hours ago
                I tend not to have much boilerplate (and write abstractions to avoid it), but I do still find there tends to be a lot of supporting code around the 'difficult bits' (TBH, most of the code I write is supporting a small amount of relatively simple but subtle operations, but such is the nature of embedded software). But different codebases are quite different in this regard: this is why such different scales shouldn't be too surprising in different domains.
      • squirrellous 6 hours ago
        Uhm what? All of those things are totally ordinary.
        • zabzonk 6 hours ago
          > All of those things are totally ordinary. reply

          I would need some evidence of that.

  • syedMohib45 3 hours ago
    Thread safe ittertors? really are we still on these topics

    lazy from typing import Iterator

    def stream_events(...) -> Iterator[str]: while True: yield blocking_get_event(...)

    events = stream_events(...)

    for event in events: consume(event)

  • sunshine-o 6 hours ago
    I am not a python dev but have the utmost respect for the ecosystem.

    But damn, with all the supply chain attacks now in the news, could they just make a simple way (for non python insiders) to install python apps without fearing to be infected by a vermin with full access to my $HOME ...

    • nyrikki 2 hours ago
      There is no security barrier at all in UNIX(-like) Os's between a caller/callee, this is not thing that python can just fix.

      There are ways to harden and/or reduce privileges, but shells/scripting languages will always have this issue on any modern OS.

      The UNIX way to help prevent that is really to run processes as another user, but people seem to refuse to do so. You should always expect any process running as your UID to be able to access any data owned or visible to your UID.

      While it is possible to reduce the risk of disclosure, they are all wack-a-mole preventions protecting the low hanging fruit, not absolute guarantees.

      That is purely due to how UNIX works [0]

      [0] https://man7.org/linux/man-pages/man7/credentials.7.html

    • surajrmal 5 hours ago
      There is little that they can do short of running the programs in a VM. Linux distros aren't engineered to consider applications as something different from the user running them. You need a completely different security model to achieve that and the Python runtime isn't tackle that.
      • sunshine-o 3 hours ago
        In its inception 35 years ago the creator of python could not foresee how far python would go and how the environment would look like today. But nowadays there are a lot of security mechanisms they could leverage to adapt (from chroot by default to namespaces, cgroup, etc. on Linux, pledge, unveil on OpenBSD).

        The very idea that you offer a (python) package installer that is gonna pull a tree of code published and updated by random people in an unvetted manner open the door to all the supply chain attacks we are seeing.

        Around the same time (early 90s) Java was designed with high isolation in mind but the goal and vision was very different. And Java had its own problems.

        I'm saying that because at some point the security problem is gonna really hurt the python ecosystem.

  • armanj 5 hours ago
    funny how we may have to wait even longer for llms to pick up this update in their pre-training
    • Alifatisk 2 hours ago
      Is there seriously no solution to this? Perhaps something we fan do post training? For example add the new features to SKILLS.md? But the trade-off here is of course tokens.