I'm an indie game developer and Rimworld fan. For the past month I've been working on a new tool for building & fixing Rimworld mods using AI: https://modmixer.com/
Modmixer decompiles & indexes all your game/DLC source code so the model can easily understand it (without costing as much as Claude!), it also launches the game, populates the debug palette, and monitors game logs for errors. When errors arrive it fixes them automatically and relaunches the game. Overall I think we can build mods that are MORE robust and performant and widely compatible by using AI than without.
That said, it still requires a "driver" who actually cares about making something decent. Modmixer can't solve creativity, it can't play the game to test the mod, it can't do game design, it can't tweak values until they feel just right. You still have to do all that!
The project is open-source / MIT License. Here's the github repo: https://github.com/lebek/modmixer
I'm excited about a lot more players being able to mod the games they play. It's going to get so easy that building a mod just for yourself/your friends will be a normal thing to do.
Let me know what you think, or join us in Discord, there are only 4 of us : https://discord.com/invite/54QhJeNvFy
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