Zen-C: Write like a high-level language, run like C

(github.com)

78 points | by simonpure 4 hours ago

16 comments

  • Lucasoato 2 hours ago
    > Mutability

    > By default, variables are mutable. You can enable Immutable by Default mode using a directive.

    > //> immutable-by-default

    > var x = 10; > // x = 20; // Error: x is immutable

    > var mut y = 10; > y = 20; // OK

    Wait, but this means that if I’m reading somebody’s code, I won’t know if variables are mutable or not unless I read the whole file looking for such directive. Imagine if someone even defined custom directives, that doesn’t make it readable.

    • andai 1 hour ago
      Given an option that is configurable, why would the default setting be the one that increases probability of errors?

      For some niches the answer is "because the convenience is worth it" (e.g. game jams). But I personally think the error prone option should be opt in for such cases.

      Or to be blunt: correctness should not be opt-in. It should be opt-out.

      I have considered such a flag for my future language, which I named #explode-randomly-at-runtime ;)

      • miroljub 8 minutes ago
        > Or to be blunt: correctness should not be opt-in. It should be opt-out.

        One can perfectly fine write correct programs using mutable variables. It's not a security feature, it's a design decision.

        That being said, I agree with you that the author should decide if Zen-C should be either mutable or immutable by default, with special syntax for the other case. As it is now, it's confusing when reading code.

    • netbioserror 1 hour ago
      Yeah, immutability should probably use a `let` keyword and compiler analysis should enforce value semantics on those declarations.
  • seabrookmx 1 hour ago
    It's odd that the async/await syntax _exclusively_ uses threads under the hood. I guess it makes for a straightforward implementation, but in every language I've seen the point of async/await is to use an event loop/cooperative multitasking.
  • morcus 2 hours ago
    An interesting bit to me is that it compiles to (apparently) readable C, I'm not sure how one would use that to their advantage

    I am not too familiar with C - is the idea that it's easier to incrementally have some parts of your codebase in this language, with other parts being in regular C?

    • saidnooneever 2 hours ago
      one benefit is that a lot of tooling e.g. for verification etc. is built around C.

      another is that it only has C runtime requirement, so no weird runtime stuff to impelement if youd say want to run on bare metal..you could output the C code and compile it to your target.

    • zbendefy 2 hours ago
      i think so. The biggest hurdle with new languages is that you are cut off from a 3rdparty library ecosystem. Being compatible with C 3rd party libraries is a big win.
  • kreco 2 hours ago
    That's a very nice project.

    List of remarks:

    > var ints: int[5] = {1, 2, 3, 4, 5};

    > var zeros: [int; 5]; // Zero-initialized

    The zero initialized array is not intuitive IMO.

    > // Bitfields

    If it's deterministically packed.

    > Tagged unions

    Same, is the memory layout deterministic (and optimized)?

    > 2 | 3 => print("Two or Three")

    Any reason not to use "2 || 3"?

    > Traits

    What if I want to remove or override the "trait Drawing for Circle" because the original implementation doesn't fit my constraints? As long as traits are not required to be in a totally different module than the struct I will likely never welcome them in a programming language.

  • giancarlostoro 3 hours ago
    Syntax aside, how does this compare to Nim? Nim does similar, I think Crystal does as well? Not entirely sure about Crystal tbh. I guess Nim and Vala, since I believe both transpile to C, so you really get "like C" output from both.
    • lgunsch 1 hour ago
      I was also going to mention this reminds me of Vala, which I haven't seen or heard from in 10+ years.
    • jdc0589 1 hour ago
      man I haven't heard anything about Vala in ages. is it still actively developed/used? how is it?
    • bloovis 31 minutes ago
      [dead]
  • v_iter 2 hours ago
    So, the point of this language is to be able to write code with high productivity, but with the benefit of compiling it to a low level language? Overall it seems like the language repeats what ZIG does, including the C ABI support, manual memory management with additional ergonomics, comptime feature. The biggest difference that comes to mind quickly is that the creator of Zen-C states that it can allow for the productivity of a high level language.
    • messe 1 hour ago
      It has stringly typed macros. It's not comparable to Zig's comptime, even if it calls it comptime:

          fn main() {
              comptime {
                  var N = 20;
                  var fib: long[20];
                  fib[0] = (long)0;
                  fib[1] = (long)1;
                  for var i=2; i<N; i+=1 {
                      fib[i] = fib[i-1] + fib[i-2];
                  }
      
                  printf("// Generated Fibonacci Sequence\n");
                  printf("var fibs: int[%d] = [", N);
                  for var i=0; i<N; i+=1 {
                      printf("%ld", fib[i]);
                      if (i < N-1) printf(", ");
                  }
                  printf("];\n");
              }
      
              print "Compile-time generated Fibonacci sequence:\n";
              for i in 0..20 {
                  print f"fib[{i}] = {fibs[i]}\n";
              }
          }
      
      It just literally outputs characters, not even tokens like rust's macros, into the compiler's view of the current source file. It has no access to type information, as Zig's does, and can't really be used for any sort of reflection as far as I can tell.

      The Zig equivalent of the above comptime block just be:

          const fibs = comptime blk: {
              var f: [20]u64 = undefined;
              f[0] = 0;
              f[1] = 1;
              for (2..f.len) |i| {
                  f[i] = f[i-1] + f[i-2];
              }
              break :blk f; 
          };
      
      Notice that there's no code generation step, the value is passed seamlessly from compile time to runtime code.
    • thomasmg 1 hour ago
      I wonder, how can a programming language have the productivity of a high-level language ("write like a high-level language"), if it has manual memory management? This just doesn't add up in my view.

      I'm writing my own programming language that tries "Write like a high-level language, run like C.", but it does not have manual memory management. It has reference counting with lightweight borrowing for performance sensitive parts: https://github.com/thomasmueller/bau-lang

    • johnisgood 2 hours ago
      Nim is a high-level language as well and compiles to C.
      • the__alchemist 2 hours ago
        Odin and Jai are others.
        • Voycawojka 1 hour ago
          Does Odin compile to C? I thought it only uses LLVM as a backend
    • kuon 1 hour ago
      I am working on mine as well. I think it is very sane to have some activity in this field. I hope we will have high level easy to write code that is fully optimized with very little effort.
    • echelon 2 hours ago
      There are going to be lots of languages competing with Rust and Zig. It's a popular, underserved market. They'll all have their unique angle.
      • forgotpwd16 1 hour ago
        They're are certainly going to be lots of languages because now with LLMs it's easier (trivial?) to make one + library (case in point: just within last month there're have been posted here ~20 new langs with codebases 20k~100k LOC) but don't really see them competing. Rust and Zig brought actual improvements and are basically replacing usecases that C++/C had limiting the space available to others.
      • pjmlp 1 hour ago
        I has been served for several decades, however since the late-90's many decided reducing to only C and C++ was the way going forward, now the world is rediscovering it doesn't have to be like that.
  • Gys 3 hours ago
    Initial commit was 24h ago, 363 stars, 20 forks already. Man, this goes fast.
    • saidnooneever 1 hour ago
      man has been posting a lot before the initial commit about his library. following the guy on linkedin.
    • worldsavior 2 hours ago
      Could be bots.
      • alexpadula 2 hours ago
        It’s not, it’s just how hackernews works. You’ll see new projects hit 1k-10k stars in a matter of a day. You can have the best project, best article to you but if everyone else doesn’t think so it’ll always be at the bottom. Some luck involved too. Bots upvoting a post not organically I doubt is gonna live long on first page.
        • worldsavior 1 hour ago
          The stars are on GitHub, they can come from somewhere else, e.g. the author himself buying stars.
          • alexpadula 1 hour ago
            This is hella common. Companies have too much money to spend.
      • directmusic 2 hours ago
        Definitely could be, but the dev has been posting updates on Twitter for a while now. It could be just some amount of hype they have built.
  • forgotpwd16 1 hour ago
    Basically C2/C3 but Rust influenced. Missed chance to call it C4.
  • alfonsodev 2 hours ago
    Is this the Typescript of C ?
  • blacksqr 2 hours ago
    What's the performance hit?
  • alexpadula 2 hours ago
    18 commits! I hope you keep up with the project, it’s really cool, great work.
  • ramses0 2 hours ago
    The whole language examples seem pretty rational, and I'm especially pleased / shocked by the `loop / repeat 5` examples. I love the idea of having syntax support for "maximum number of iterations", eg:

        repeat 3 {
           try { curl(...) && break }
           except { continue }
        }
    
    ...obviously not trying to start any holy wars around exceptions (which don't seem supported) or exponential backoff (or whatever), but I guess I'm kindof shocked that I haven't seen any other languages support what seems like an obvious syntax feature.

    I guess you could easily emulate it with `for x in range(3): ...break`, but `repeat 3: ...break` feels a bit more like that `print("-"*80)` feature but for loops.

    • zeknife 1 hour ago
      Ruby has a similarly intuitive `3.times do ... end` syntax
  • GrowingSideways 2 hours ago
    Why not compile to rust or assembly? C seems like an odd choice.

    In fact why not simply write rust to begin with?

    • kuttel2 2 hours ago
      We don't all wear programming socks and fantasise about our anime profile pics. C is the patrician's choice.
      • GrowingSideways 2 hours ago
        > C is the patrician's choice.

        Is this suppose to be a positive thing? I thought we all wanted to violently murder the patricians.

        Regardless, C might be a valid IR. I apologize for being bigoted.

        • andai 1 hour ago
          Try it again and see how it goes.
    • xnacly 2 hours ago
      Assembly requires way more work than compiling to, say C. Clang and gcc do a lot of the heavy lifting regarding optimisation, spilling values to the stack, etc
      • GrowingSideways 2 hours ago
        Then you're stuck with the C stack, though, and no way to collect garbage.
        • saidnooneever 1 hour ago
          really? you cant track and count your pointers in C? why not?
        • UncleEntity 37 minutes ago
          I have a couple interpreters I've been poking at and one uses 'musttail' while the other uses a trampoline to get around blowing up the C stack when dispatching the operators. As for the GC, the trampoline VM has a full-blown one (with bells-and-whistles like an arena for short lived intermediate results which get pushed/popped by the compiled instructions) while the other (a peg parser VM) just uses an arena as the 'evaluation' is short lived and the output is the only thing really needing tracking so uses reference counting to be (easily) compatible with the Python C-API. No worries about the C stack at all.

          I mean, I could have used the C stack as the VM's stack but then you have to worry about blowing up the stack, not having access (without a bunch of hackery, looking at you scheme people) to the values on the stack for GC and whatnot and, I imagine, all the other things you have issues with but it's not needed at all, just make your own (or, you know, tail call) and pretend the C one doesn't exist.

          And I've started on another VM which does the traditional stack thing but it's constrained (by the spec) to have a maximum stack depth so isn't too much trouble.

    • ndr 2 hours ago
      At times people think C is better. See recent discussion about https://sqlite.org/whyc.html
    • dfox 2 hours ago
      If I understand the history correctly then it started as a set of C preprocessor macros.
  • ethin 3 hours ago
    Am I the only one who saw this syntax and immediately though "Man, this looks almost identical to Rust with a few slight variations"?
    • CupricTea 3 hours ago
      It seems to just be Rust for people who are allergic to using Rust.

      It looks like a fun project, but I'm not sure what this adds to the point where people would actually use it over C or just going to Rust.

      • nnevatie 3 hours ago
        > what this adds

        I guess the point is what is subtracts, instead - answer being the borrow-checker.

        • petcat 2 hours ago
          > answer being the borrow-checker

          There is an entire world in Rust where you never have to touch the borrow-checker or lifetimes at all. You can just clone or move everything, or put everything in an Arc (which is what most other languages are doing anyway). It's very easy to not fight the compiler if you don't want to.

          Maybe the real fix for Rust (for people that don't want to care), is just a compiler mode where everything is Arc-by-default?

        • Ygg2 2 hours ago
          So it re-adds manual lifetime checking. Got it.
      • the__alchemist 2 hours ago
        Maybe take the parts of rust the author likes, but still encourages pointers in high level operations?
    • suioir 3 hours ago
      I thought the same and felt it looked really out of place to have I8 and F32 instead of i8 and f32 when so much else looks just like Rust. Especially when the rest of the types are all lower case.
      • unwind 3 hours ago
        Agreed, that really stood out as a ... questionable design decision, and felt extremely un-ergonomic which seems to go against the stated goals of the language.
        • hyperhello 2 hours ago
          Every language is apparently required to make one specific version of these totally arbitrary choices, like whether to call the keyword function, func, fun, fn, or def. Once they do, it’s a foolish inconsistency with everything else. What if the language supported every syntax?
    • turbotim 2 hours ago
      My immediate thought was it looked a lot like Swift