29 comments

  • Fiveplus 1 hour ago
    > Can I still download offline installers? Yes.

    This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a private equity firm looking to strip-mine the assets.

    • georgeecollins 35 minutes ago
      OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own.

      I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news.

      No one has to sell games on Steam. No one has to use a model where they "rent licenses". They could sell you everything DRM free. They don't because too many people pirate games to make that a viable business.

      • Telaneo 27 minutes ago
        > They don't because too many people pirate games to make that a viable business.

        Given how many games on Steam are sold either DRM free (you can just transfer the files over to another PC and they just work) or functionally DRM free (Steam's DRM is trivially bypassed, so one step removed from DRM free), this doesn't really scan. Other than games with Denuvo and multiplayer games, DRM is a non-issue for actual pirates.

        It seems a lot more likely to me that the people in charge will have a fit at the idea of releasing the games DRM free, but don't actually care to know anything about the details. So long as the DRM checkbox is ticked, and they don't know about the fact that Steam's DRM is trivially bypassed, everybody mostly gets what they want.

        • HeavyStorm 10 minutes ago
          Also, many such games are on gog DRM free, and certainly pirates don't care where they get their games.
          • hhh 4 minutes ago
            Yes they do. When I used to pirate a lot of games because I was broke I was gleefully happy to see a GOG release.

            The scene exists for a reason, it is a very trust based ecosystem.

      • computerex 25 minutes ago
        People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience.

        Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers are releasing unfinished games and pricing them at record high. Consumers are pissed at the lack of value.

        • oriolid 17 minutes ago
          I'm not completely convinced. When I was a teenager I pirated games because I didn't have money (and games were incredibly expensive back in the day). The people who I copied them from did it to show off their collection and connections, or just because they were my friends.
          • buran77 8 minutes ago
            For people who have no money to spare for games it really doesn't matter if games come with DRM or not. They wouldn't afford them anyway so "for free" is the only option that matters.

            For people who have money for games but don't want to pay, the presence of DRM matters very little. 99% of games are usually trivially cracked, especially if you are willing to wait for some days or weeks after launch (an important sales window for the publishers).

            For people who have money for games and are willing to pay, DRM turns out to be maybe an inconvenience, but definitely a guarantee that they don't actually own the game. The game can be taken away or even just modified in a way that invalidates the reason people paid in the first place.

          • badsectoracula 12 minutes ago
            > I'm not completely convinced. When I was a teenager I pirated games because I didn't have money

            Yes, but if it was impossible to pirate, you'd still have no money to buy the games, so in the grand scheme of things nothing would change.

          • andrepd 0 minutes ago
            The thing is teenagers or poor people or people from third world countries that pirate for financial reasons just would not buy those games regardless. I'm unconvinced that those pirates affect sales in the end to any meaningful degree.
        • andoando 3 minutes ago
          No they don't. I am tired of this feel good nonsense. I pirated games because it was free and I did not want to pay $60.

          Just make your games a donation model if you really believe this.

        • jamespo 17 minutes ago
          No, paying nothing is very compelling for a lot of consumers, you can see this in many other areas of content as well.
          • Mathnerd314 5 minutes ago
            Research from the University of Amsterdam’s IViR “Global Online Piracy Study” (survey of nearly 35,000 respondents across 13 countries) found that for each content type and country, 95% or more of pirates also consume content legally, and their median legal consumption is typically twice that of non‑pirating legal users.
          • rvnx 4 minutes ago
            Before it was really expensive and difficult to get access to movies or music. Then came Netflix or Spotify. So money is the primary discriminator now, not access. And users without money would not bring revenue anyway
      • rantallion 30 minutes ago
        > They don't because too many people pirate games to make that a viable business.

        This is what we've been told since time eternal but it seems more likely that those pirating are those that wouldn't be inclined to pay at all.

      • Kim_Bruning 25 minutes ago
        > They don't because too many people pirate games to make that a viable business.

        You're saying this about Steam, the 'Piracy is a service problem' company.

    • daedrdev 39 minutes ago
      Im pretty sure I read in the past GoG still sells you a license to a game in perpetuity, rather than ownership Of corse, practically there is little difference since they provide offline installers, so its much better to use GoG if you care about this.

      The reason they also do this is because of copyright, the license allows games to forbid you from redistribution more copies

      If Im wrong about this please let me know, I read some articles claiming this is the case but I am not sure if they truly were correct.

      • SirMaster 30 minutes ago
        >practically there is little difference since they provide offline installers

        Well it makes it hard or impossible to sell your copy of the game to someone else after you are done with it like we used to be able to do with console game discs and cartridges?

        Seems like a pretty big and practical difference to me.

        • rvnx 2 minutes ago
          You can also buy boxed things and have the problem. For example FL Studio, you buy the boxed edition 300 USD, and all you get is a serial number. Once it's linked to an account, it's over (and it's actually the only way).

          If legislators want to do something good, they could force platforms to allow transfer of games between accounts.

        • daedrdev 27 minutes ago
          Yes but if you set up a website to do this they could sue, which I think is reasonable as many if not most people would be happy to both sell and keep a copy
    • SirMaster 33 minutes ago
      >GOG is the only major storefront where I feel like I actually own the product.

      How do we re-sell our GOG games to someone else?

      If I own it I should be able to sell it again, right? Like I used to sell old console game disks after I was done with them.

      • skrebbel 30 minutes ago
        Just give them the files and pinky promise to delete them yourself?
    • pjmlp 56 minutes ago
      I also refuse to install their shop, Web powered "native" apps only the unavoidable ones.
      • yunnpp 42 minutes ago
        I think the only value it adds is cloud saves. The UI is otherwise the worst way to explore your library or the store, crawls to death performance-wise and isn't even a good UX in principle.

        For example, if you're on page X of a search, click on a game, and go back, guess where that takes you? Yup, page 0 baby, going to have to click next X times again (there is also only previous and next; you can't fast-jump.) There are many more examples like that, I have filed survey responses several times on issues like this.

        The real goat would be if GOG Galaxy were available for Linux and integrated with Lutris/Proton so that you didn't have to worry about setup. Currently that relationship flows in the other direction, which I always found odd: Lutris integrates GOG (and Steam) games in its UI.

        • pjmlp 32 minutes ago
          I have it easier having Windows as main OS.
  • embedding-shape 1 hour ago
    From the FAQ:

    > Is GOG financially unstable? No. GOG is stable and has had a really encouraging year. In fact, we’ve seen more enthusiasm from gamers towards our mission than ever before.

    I'm really happy to hear this, as I always feared their hard stance on no-DRM would scare off publishers and developers, but seems that fear might have been overstated. This year I personally also started buying more games on GOG than Steam, even when they were available on Stream. Prior to 2025 I almost exclusively used Steam unless it wasn't available there, but now GOG is #1 :)

    Glad it's moving in even better directions, thank you Team GOG!

    • eterm 1 hour ago
      I had the opposite takeaway.

      Companies with strong financial performance don't tend to use words like "encouraging". That is the language you get from companies that are in trouble and hoping for recovery.

      Talking about people's enthusiasm for their mission is just straight up dodging the question itself.

      • Ekaros 1 hour ago
        If I read their income statement from Q3 correctly it is comparatively not doing great.

        01.01.2025 to 30.09.2025 net profit 910 thousand PLN I think.

        01.01.2024 to 30.09.2024 net profit 32 thousand PLN.

        With "from 1 January to 30 September 2025: 4.2365 PLN/EUR and from 1 January to 30 September 2024:4.3022 PLN/EUR."

        It is not that much. So splitting it off probably make sense for the CD Projekt.

        • embedding-shape 50 minutes ago
          https://www.cdprojekt.com/en/investors/result-center/q3-2025... [has a bunch of files at the bottom too, for more data]

          > Consolidated net earnings during the reporting period stood at 193 million PLN – 2.5 times more than during the corresponding period of the previous year, which results in a net profitability of 55%.

          Maybe I don't understand "profits above all" sufficiently well as some of my peers, but that seems Good Enough to me.

          • Ekaros 45 minutes ago
            Overall CD Projekt is doing well, but cut associated to GOG.COM is paltry as shown above.
        • apetresc 57 minutes ago
          I'm not sure I understand your figures. What is "32 thousand PLN", surely their entire annual profit for all of 2024 was not literally 32K PLN (approx. 9K USD)? Is this measured in millions? And whatever they're measured in, surely 32K to 910K in the span of a year is considered excellent progress?
          • Ekaros 50 minutes ago
            No it was actually just circa 9 thousand Euros from GOG.COM. And it seems there was period of having potential loss of million PLN as well in Q3 of 2024 I think. So it looks quite variable based on which products release.

            See: https://www.cdprojekt.com/en/wp-content/uploads-en/2025/11/c...

            Starting from page 28.

            • bcye 35 minutes ago
              Maybe they are just heavily reinvesting?
              • Ekaros 32 minutes ago
                I think reality is that being game retailer is harsh market if you are anyone else but Valve with Steam. Selling copies redeemed on Steam is workable, but seeing that pretty much all big publishers are back on Steam should tell a lot of state of the market. And GOG has bigger mind share than actual market share.
        • izacus 43 minutes ago
          No company with an ounce of brain and a good accountant reports profit in eastern Europe :)
      • embedding-shape 1 hour ago
        I guess I trust them that if they would be in trouble, they'd say so, not say "GOG is stable". But I've been wrong before, could be in this situation too, I guess I'm more hoping that they wouldn't lie to their users in their face like that.
      • deafpolygon 16 minutes ago
        I had the same takeaway -- in fact, I think it's CD Projekt who hopes to distance themselves from GOG.
  • roxolotl 1 hour ago
    I always search GOG before Steam. It’s slightly less user friendly in the most minor ways and sometimes a bit more expensive. But getting DRM free games is worth every penny and extra few moments. Steam is really great for what it is but you’re not buying games you’re leasing them. Excited to hear GOG might get more focus and investment.
    • 2OEH8eoCRo0 47 minutes ago
      Same but I strangely miss the social aspect of achievements on Steam. I prefer GOG but wish the achievements synced.
    • SecretDreams 1 hour ago
      > you’re leasing them

      For the duration of your life, to be fair.

      • paxys 1 hour ago
        No, for the duration of whenever Steam decides to say "fuck you".
        • dangus 1 hour ago
          Which is basically never. They have no incentive to do that except for extreme circumstances, and they have all the leverage in the world over game publishers.

          Delisted games tend to stay in your library for redownload.

          I never understood the cynicism for digital media, it’s been multiple decades now and the model clearly works.

          Obviously I prefer zero DRM but it’s also not a hard line requirement for me personally.

          • benoau 35 minutes ago
            All of this is based on the assumption that the way it was done is the way it will be done.

            Who will own and run Steam 30 years from now? Gabe Newell will be long-gone, his nebobaby next-CEO will be closing in on retirement if they don't check-out early to enjoy their vast wealth like Gabe has done.

            What does Steam look like 60 years from now? Adults using it today are mostly dead and all of their licenses revoked forever, the games removed from circulation gone forever because nobody can ever have a license to use them again. They might be onto their 4th, 5th or 6th CEO by then, half a century removed from Gabe and any expectations we have around the ways he did things.

            There's a lot of room for improvement securing some sort of legacy for Steam.

          • satvikpendem 42 minutes ago
            You never know, Gaben is getting older. Who knows what the next CEO of Valve will do?
            • SXX 8 minutes ago
              At least with Valve we can hope its gonna be okay for 4 reasons:

              1. Even though Gabe is formally CEO he from his own words was barelly controllibg company for years. He spend more time on his other projects.

              2. Flat structure and and a small team. I know few people who has worked at Valve and while there are some downsides company of ~400 employees with a lot of internal power play is just more resilient than normal corporation. Many of people on the team are just rich enough already and they dont need to go and cash out.

              3. From what is publicly known Valve is family owned basically since Gabe own major part of company. And while a lot of people would hate example of e.g Ubisoft its good example how family controlled business often sink before selling out.

              4. It would be just hard to sell Valve and remove control from the team without destroying both company and gaming community goodwill.

              Yet I fully agree that Valve just like other company can be sold off just for userbase and run to the ground.

              Valve just have better chance to stay customer friendly than your overall VC/PE/BlackRock owned corporation with 10,000 employees and 50 for-hire top managers / board directors.

          • paxys 52 minutes ago
            Ever bought anything from MSN Music? Yahoo Music? Desura? Microsoft eBook Store? Walmart MP3s? Anything using Adobe Content Server? MusicNet? CinemaNow? UltraViolet?

            It is laughable to think that digital media "clearly works". Companies shut down and stores shutter all the time. In most cases there is no recourse for customers, because – surprise – you didn't actually own the rights to what you bought, just a revocable license. You have to be pretty young and/or naive to think that this can't eventually happen to Steam as well.

            And even if you fully trust Steam to stick around and keep its word, digital licensing means you can still get screwed. For example - if the publisher's license to in-game music expires, the game will automatically be updated to remove all the tracks (e.g. GTA Vice City and San Andreas). For larger issues and conflicts the game might be removed entirely (e.g. Spec Ops: The Line). Or the publisher might decide to just switch off the DRM servers, even for single player games (e.g. The Crew). Outside of gaming there are countless examples of publishers "upgrading" music tracks you own to different versions or censoring/altering content of books you own.

            The only recourse to all this is to buy and store DRM-free versions of your media.

            • stodor89 30 minutes ago
              > "buy" Hozier's album

              > change countries

              > oh, you own this album for Bulgaria, but not for the US, so you can no longer play it

          • bsimpson 38 minutes ago
            Physical media rots too. I don't watch my DVD collection anymore because I don't have access to a working DVD player, but I've read that a lot of those discs don't play anymore because the publishers cheaped out on materials when they minted the discs.
        • mariusor 1 hour ago
          Which is the same as what can happen to GOG if you don't have the files backed up. And if you do happen to have them backed up, is there such a large difference between having the installer vs the full game installation stored?
          • paxys 1 hour ago
            Yes there is a difference. Steam sells you a license that can be revoked at any time. The games have DRM, and rely on cloud servers to authenticate you. If you turn your internet off they will all stop working after a certain period, even if fully downloaded. And if Steam or the DRM owner goes out of business you will end up with nothing.

            If you buy and download something from GOG, it is yours. You can still play it in the next millenium as long as you have suitable hardware or an emulator.

            • mariusor 52 minutes ago
              > The games have DRM, and rely on cloud servers to authenticate you.

              That is not true as a global rule. Game developers can release fully independent versions of their games even on steam.

            • candiddevmike 53 minutes ago
              Not all steam games have DRM
      • Thegn 1 hour ago
        For the duration of gaben’s life, to be fair. Beyond that there be dragons.
      • lotsofpulp 1 hour ago
        For the duration of the businesses’ life.
    • kgwxd 1 hour ago
      How is GOG functionally different from Steam? They're still just a middle man. For actual DRM-free software, both GOG and Steam are nothing more than a convenience layer. If they're anything more than that, the software simply isn't DRM-free.
      • Gormo 51 minutes ago
        Not sure what you're trying to say here. The distinction is pretty clear: GOG distributes standalone installers without any DRM, and Steam does not.
    • Semaphor 1 hour ago
      Compared to Steam directly, yeah, sometimes a bit more expensive. But as soon as you go to sites selling steam keys (proper ones, not resellers), it's "almost always, a lot", as steam itself rarely has good prices. Now that might still be worth it, but it's relevant
      • embedding-shape 1 hour ago
        > But as soon as you go to sites selling steam keys (proper ones, not resellers),

        What is a company/individual if not a reseller if they're selling Steam keys? You cannot sell Steam keys without being Steam or the developer itself, and not be called a "reseller". Or what sites are you referring to here, stuff like Humble Bundle where you get Steam keys with the bundles?

        • Semaphor 55 minutes ago
          Resellers sell something they bought. Or that's the idea. The sites are marketplaces, sometimes having people sell keys from different countries, sometimes stolen credit card keys. There are several game devs saying they'd prefer people pirating over using those sites.

          Real stores sell steam keys because they are selling directly from the developers. Steam is actually nice (or preempting monopoly talk, depending on your view) in that it allows that (I think there are limits, but IIRC rather generous)

          • embedding-shape 53 minutes ago
            > Real stores sell steam keys because they are selling directly from the developers

            And how did these "real stores" get those Steam keys unless they bought them, maybe even directly from the developers? Or are you saying game developers hand out these keys for free to the store, then the store sends the developer money for each key they sell? I'm not sure that makes a lot of sense.

            What is an example of one such site selling Steam keys who you wouldn't consider a reseller?

            • Semaphor 47 minutes ago
              Normal store: fanatical.com

              Key reseller: https://www.loaded.com

              You really don't need to be so combatative.

            • Lammy 47 minutes ago
              Humble Bundle usually gives you Steam keys
              • Ekaros 38 minutes ago
                Apart from times when they have run out and continue to sell...
      • dangus 1 hour ago
        I’m just going to go ahead and plug is there any deal dot com.

        You can sync up your Steam wishlist (it’s a little weird to setup but once you figured it out it works).

        I almost never buy games directly from steam anymore, there’s almost always someone else with a discount on steam keys.

        And sometimes GOG has the best deal!

        • Semaphor 53 minutes ago
          I love ITAD! If you use a search engine like kagi or duck duck go supporting bangs, you can use !itad to search there.
  • charlieyu1 0 minutes ago
    At least it’s not another Chinese firm
  • thomascountz 1 hour ago
    In case I'm not the only one who didn't know what GOG stood for:

       “GOG stands for freedom, independence, and genuine control.”
    
    But actually, it stands (stood?) for Good Old Games. :)
    • kej 1 hour ago
      It was "good old games", then they announced that good old games was going away and after everyone panic-downloaded their whole collection they announced that they weren't going anywhere but they were just going to be GOG without it standing for anything.
      • throwawaymobule 1 hour ago
        That was after they had new releases for a while.
    • metadope 49 minutes ago
      I stand agog as I breathlessly await the next exciting element of this discussion.
      • phendrenad2 34 minutes ago
        I'm waiting for MAGOG so the Biblical End Times can begin.
    • ragall 1 hour ago
      Denoting a translation is not the only thing that "stands for" stands for.
    • on_the_train 49 minutes ago
      No, it literally doesn't stand for good old games. Not for a very long time.
  • TheCraiggers 1 hour ago
    I used to love gog. I purchased a bunch of stuff back when they were talking a big game around supporting Linux with their Galaxy client.

    But while gog was talking, Valve was actually doing. Building an actual Linux client. Making multiplayer actually work. Not to mention all the work they've done with Proton and upstreamimg graphics drivers.

    I hope gog succeeds. I just value Linux gaming support over not having DRM. It's kinda a idealist vs realist stance for me.

    • its-summertime 33 minutes ago
      There is only 1 Steam client for Linux, and there will only ever be one client, and that client has had basic issues (context menus being a completely new window that steals focus, comes to mind instantly) that have been unresolved year after year.

      For GOG, there are plenty of clients for Linux [1][2][3][4], And they are open source, I can go and talk to the people making these clients directly, I can give feedback, I can make changes to make these clients better (and to a small degree, I already have).

      [1]: https://sharkwouter.github.io/minigalaxy/

      [2]: https://sites.google.com/site/gogdownloader/

      [3]: https://heroicgameslauncher.com/

      [4]: https://www.hyperplay.xyz/

    • Gormo 44 minutes ago
      There are tons of Linux games distributed on GOG, and not having to use a proprietary client is one of its great advantages. Not to downplay Valve's contributions (and I may well get a Steam Frame when they come out), but they mostly amount to porting their mandatory DRM-laden client to Linux, and maintaining a fork of Wine that integrates with that client.

      Ownership, control, and privacy are among the main reasons I use Linux, and are likewise huge advantages that GOG has over Steam.

      • sanskritical 31 minutes ago
        Official Linux releases are almost never maintained. I have the same game on Steam and GOG, but the GOG version no longer works. Neither does the Steam version, except if I switch to the Windows version with Proton. Then it works flawlessly (usually faster and better than the Linux version ever did.)
    • tracerbulletx 35 minutes ago
      I think it's perfectly realistic to think there is a substantial risk of losing library content you've bought on Valve in the next 20 years. Don't know what the odds are, but they're greater than zero.
    • TechSquidTV 49 minutes ago
      The unfortunate or fortunate reality of network effects also means Steam is usually best suited to preserve content that might otherwise be lost. Both in terms of literally holding the data for longer than the general public (including workshop files), but also by keeping communities active and alive.
    • pitched 51 minutes ago
      It doesn’t look like GOG can afford to pay for that work. I think we all got very lucky that the success of the Steam Deck has put the incentives in the right place for Steam to be able to invest in Linux.
  • Ekaros 19 minutes ago
    https://www.cdprojekt.com/en/investors/regulatory-announceme...

    >Pursuant to the Purchase Agreement, on 31 December 2025 Michał Kiciński will acquire from the Company 2715 shares in GOG, i.e. 100% of the shares in GOG representing 100% of the votes at the shareholders’ meeting of GOG, for a price of PLN 90,695,440.00

    >In accordance with the arrangements of the parties to the Transaction, prior to the execution of the Purchase Agreement, an amount of PLN 44,200,000.00 (forty-four million two hundred thousand zlotys 00/100) was paid out to the Company as distribution of due – as the Company was thus the sole shareholder of GOG – profits of GOG from previous years.

    90 million PLN being ~21,5 million euros. Seems like some money was also held there.

  • bogzz 1 hour ago
    It's so nice to have these little oases of ethical businesses in tech. A shame that it feels like the desert is only growing exponentially.
  • nirv 31 minutes ago
    > he believes GOG’s approach is more relevant than ever: no lock-in, no forced platforms, sense of ownership

    I really hope that we'll be freed from the forced Windows platform. Sure, you can download and install GOG games today using a third-party client, but it'll never be as good as official support. There's also the issue of syncing saved games and achievements, not to mention the additional friction for less tech-savvy users.

  • gamesieve 19 minutes ago
    I suspect this has been in a vague planning stage for the last few years, as various integrations between GOG and CD PROJEKT RED were slowly dismantled over that time (I particularly recall a GWENT account migration away from GOG).

    Also, I guess this is as good a place as any to plug my GOG game discovery service and price tracker: https://gamesieve.com/ - basically a more full-featured way to explore GOG's catalog.

  • brachkow 1 hour ago
    It is great because game preservation isn't what game industry shareholders usually interested.

    CD Project makes great games, but gaming industry is all-or-nothing. They already had colossal flop at their previous release. If another flop happens shutting down GOG is clearly would be on a table as a cost cutting measure.

    • nicolaslem 1 hour ago
      I don't think it's fair to call Cyberpunk 2077 a colossal flop. It had an awful release, but the company stood behind it and fixed everything that needed fixing. Five years later it is now an acclaimed game that sold 35 million copies.
      • paxys 1 hour ago
        Yup, Cyberpunk 2077 has sold more copies in the same time frame than Witcher 3, which is routinely highlighted as one of the best and most successful games of all time.

        You have to give kudos to CD PROJEKT for not just abandoning the game after a bad launch (which is what every other major studio would have done in its place) but patiently fixing problems and constantly adding content over 5 years to get to the state it is in today. And the game has no online requirement, no multiplayer, no microtransactions. Just one paid expansion which added a ton of new content. Rare to see this behavior in the industry today.

        • mashlol 1 hour ago
          > which is what every other major studio would have done in its place

          Afaik CDPR doesn't make many games. If one flops, that might be the end of them. I don't see abandoning a game as a valid option for them from a financial perspective. Makes much more sense to fix the issues and sell more.

    • aeyes 1 hour ago
      What game was a colossal flop? Cyberpunk was released too early but they kept on delivering patches and then the players game. It's their highest earning title.
      • GaryBluto 57 minutes ago
        IIRC they fixed various bugs but they didn't fix the broken promises. The biggest problems with Cyberpunk were architectural, things that would basically require redesigning the game to match what was promised.
        • gamesieve 0 minutes ago
          Online sentiment has drastically changed about how bad those broken promises were - a near-complete turnaround, similar to what happened with No Man's Sky. Basically from when the DLC was released, most people started feeling that they fulfilled the essence of everything that was promised.
      • jama211 1 hour ago
        I also started playing it this year and the experience at least now has been fantastic
  • pipes 22 minutes ago
    Gog is great and I've been a member since probably 2010.

    The one feature that would encourage me to buy more of their games is a "install into steam" script with each game. It's a massive pain in the ass making my gog games run on my steam deck.

    I keep meaning to write a script to do this to ease that pain.

    • citrusybread 16 minutes ago
      Have you tried using Heroic? I don't use it on the Steam Deck so maybe I'm missing something, but I use it on desktop linux all the time and it's been seamless for me.
  • A4ET8a8uTh0_v2 1 hour ago
    Does anyone know the backstory here? Is CDprojekt not the right owner anymore? I am clearly not following the ownership closely here ( but maybe I should have ).
    • embedding-shape 1 hour ago
      It's part of the FAQ at the bottom:

      > Why is CD PROJECT doing this?

      > Selling GOG fits CD PROJEKT’s long-term strategy. CD PROJEKT wants to focus its full attention on creating top-quality RPGs and providing our fans with other forms of entertainment based on our brands. This deal lets CD PROJEKT keep that focus, while GOG gets stronger backing to pursue its own mission.

      > What is GOG's position in this?

      > To us at GOG, this feels like the best way to accelerate what is unique about GOG. Michał Kiciński is one of the people who created GOG around a simple idea: bring classic games back, and make sure that once you purchase a game, you have control over it forever. With him acquiring GOG, we keep long-term backing that is aligned with our values: freedom, independence, control, and making games stay playable over time.

      • A4ET8a8uTh0_v2 1 hour ago
        Apologies, I accept FAQ exists, but I am simply asking if there is more to the story than corporate release.
        • ls612 1 hour ago
          GOG isn’t as good of a business as CDPR’s development studios so it is getting spun off.
  • Noumenon72 1 hour ago
    I've spent hundreds of hours on the GOG version of Heroes of Might and Magic 3. Every community recommends the GOG version over the Steam HD one. I didn't think how important GOG was to me, but now I'm going to find that patron program they're talking about. It would be great if in 30 years I can still play Master of Magic and that won't happen by itself.
    • rascul 36 minutes ago
      You might be interested in VCMI, which is an open source engine for HoMM3.

      https://vcmi.eu/

    • sevensor 53 minutes ago
      > Master of Magic

      I picked up a bargain bin CD ROM of this game in 1996 and it works under dosbox as well as it ever did. Which is to say mostly ok but sometimes hilariously crashy. I think what needs to happen for us to spend another 30 years crafting overpowered plate mail is for there to continue being good emulators for the mid 90s DOS environment.

    • ByThyGrace 42 minutes ago
      Do you ever play online multiplayer HOMM3? Is it a thing nowadays?
  • Telaneo 24 minutes ago
    The more things change, the more they stay the same?

    I rarely use GOG, but they're doing good work, so it's nice to know they'll be sticking around. I wouldn't have it any other way.

  • stego-tech 8 minutes ago
    I am wary of the long-term prospects of GOG, but then again, I've always been wary of that since they launched - and they consistently prove me wrong.

    GOG remains my first choice when I go looking for PC titles. I think it should be everyone's first choice, if I'm honest, even if Steam currently operates in a relatively consumer-friendly way. Having those offline patches and installers is a freedom you just cannot match on Steam or any other platform, and they're highly relevant to households like mine where game sharing is being cracked down upon by major publishers (looking at you, Nintendo).

    Keep on keepin' on, GOG. I'm rootin' for ya.

  • cherryteastain 1 hour ago
    Please release a Linux client or, even better, officially support and invest in developing Heroic Games Launcher so we can play our DRM free GOG games on a libre OS.
    • embedding-shape 1 hour ago
      Literally sitting with Lutris in front of me downloading a game from GOG right now. Can Heroic Games not handle it themselves like Lutris? Seems easy enough for other FOSS projects to do, I'd rather GOG continue focusing on ensuring the games run on modern hardware, and acquiring licenses to good old games, rather than now expanding the support for their already mediocre launcher.
      • sitkack 1 hour ago
        Exactly, or open the protocol and let the community write it.

        Third option is to ensure the downloader runs under proton, which I think it does but haven’t tried.

        • shmerl 1 hour ago
          Protocol is well documented already, GOG aren't really blocking community clients:

          https://gogapidocs.readthedocs.io/en/latest/

          The problem is mostly that their backend isn't wired for Linux builds so you can't use the APIs for native Linux versions.

    • Gormo 39 minutes ago
      > Please release a Linux client

      The whole point of GOG is that you don't need a "client" -- it's just a store.

      If you want to use something other than a standard web browser to install your games, there are plenty of options, including projects like Lutris and lgogdownloader.

    • A4ET8a8uTh0_v2 1 hour ago
      That and/or proper remote desktop implementation.
    • shmerl 1 hour ago
      I use lgogdownloader, but yeah they should improve their Linux support. At the very least the immediate benefit would be Galaxy protocol support for their Linux builds.
  • 101008 57 minutes ago
    First time I heard about GOG. Is like Steam but you download the .exe installer (or wahtever format it is) from the game you purchase? Like Kazaa/Ares but paid? I love it to be honest, and I think that's how it should be, but how do creators (and GOG) fight piracy? What's preventing me from buying, getting the offline installer and then sharing it later?

    If I am wrong and GOG is something completely different, then let's build something like this together! (a marketplace of offline installers!)

    • skotobaza 50 minutes ago
      > What's preventing me from buying, getting the offline installer and then sharing it later?

      Nothing. People already do that. GOG does not fight against this, to my knowledge they believe that people will willingly pay for good games. It worked with Witcher 3 10 years ago as an example.

      • 101008 45 minutes ago
        I love this, to be honest. Glad to learn that this is how the operate!
  • amelius 32 minutes ago
    For anyone else wondering what GOG is:

    https://en.wikipedia.org/wiki/GOG.com

  • super256 57 minutes ago
    I bought from GOG once, and downloaded their launcher. Then, I started the game, played for maybe an hour, put my PC to sleep and went to bed. Then, the next next day, I resumed my PC from sleep, closed the game, and because I didn't like it, decided a few days later to request a refund.

    The game had 26 hours or so logged, because Galaxy has a poor way to log hours. Apparently the interval between game start and game end is the time you played the game.

    The support declined my refund request, I tried to explain that I didn't even get the achievements of after the tutorial and that I could impossibly have played that many hours because I was simply not on my PC.

    The gist is: If you buy a game from GOG which you might won't like: NEVER download galaxy, only the offline installers! I didn't do that because it was too convenient to download their launcher, as the offline installer of the game I played (Baldurs Gate 3) was split into many, many files, which I would have to download one by one and install them all by hand.

    Still sour to this day that I have not gotten my 50€ back. Steam never had such issues for me, and even if you can at least ask their support to escalate the ticket so someone from L2/L3 or even engineering looks at your ticket.

  • closingreunion 46 minutes ago
    For self-hosting nerds, I can recommend looking at Gamevault (https://gamevau.lt)

    Passionate people working on creating a self-hosted game library. They deserve attention and support!

  • paxys 1 hour ago
    It seems these days every video game publisher wants its own storefront and game launcher. Weird that CD PROJEKT is instead giving up a very popular one.
    • add-sub-mul-div 1 hour ago
      I wish you could always go straight to the publisher, I don't want an extra middleman in the transaction. GOG is fine because after the transaction you can download the install media and they're out of the mix, but the Steam/Epic model is terrible, it needlessly turns an open platform into a closed one.
      • paxys 1 hour ago
        Agreed. I know Steam has done some good things for the industry, and people love them for it, but they are also single handedly responsible for turning PC gaming from "buy and own forever" to a revocable license model. GOG is probably the last place remaining where you can actually buy games.
  • GaryBluto 59 minutes ago
    I wish there was a general software equivalent of GOG that provided much older software with removed DRM.
    • its-summertime 17 minutes ago
      What old software are you thinking about?
    • haunter 17 minutes ago
      This a hundred time
  • golyi 1 hour ago
    Awesome news really, I've bought countless games from GOG (more than Steam I think at this point) and it's a company I'll always support. Great business decision.
  • lossolo 39 minutes ago
    Michał Kiciński (the co-founder mentioned in the article) also funded a Vipassana retreat in Poland. You can go there to meditate for around 10–21 days, it's completely free, and people from all over the EU attend. I know because someone I know goes there regularly.
  • shmerl 1 hour ago
    I think it's good. CDPR essentially can be increasingly driven by shareholders. If they are making GOG private now, they can pursue their own vision without being pressured.
  • kgwxd 54 minutes ago
    I bought a lot of stuff from GOG a long time ago, but the only thing I've use them for in the past 5 years is claiming Prime Gaming rewards on Twitch. I don't think I've even downloaded a single one of them. I'm curious if that agreement with Amazon might have hurt GOG. Did it cost them some money when people like me to claim all those games without ever converting to a paying customer?
  • sergiotapia 1 hour ago
    I can't remember but there have been two games where the "it's your game, offline installer" promise was broken on Gog. Have they since come out to restate that promise?

    I always felt a bit sad that before I could just KNOW that it'll work that's gog! but since that time I always have to double check and by that point why not just use steam?

    • dmbche 19 minutes ago
      Can't find anything about those broken promises at a glance
      • its-summertime 9 minutes ago
        Gwent comes to mind as an undownloadable game, which must be run from the first-party launcher, it is a free game (not counting in-game spending) which is always-online, so practically the antithesis of GOG

        GOG and CD PROJEKT splitting up should ensure this is not going to happen in the future as much.

  • crest 1 hour ago
    It's nice that it should be a non-event for users.