The apparent information gathering and brutal review process is unbelievable here. If I'm understanding this correctly, the requirement is that eg Epic Game Store must register and upload every single APK for every app they offer, and cannot offer it in their store until Google approves it, which may take a week or more - including every time the app updates.
Meanwhile they get full competitive insight into which apps are being added to Epics store, their download rates apparently, and they even get the APKs to boot, potentially making it easier for those app devs to onboard if they like, and can pressure them to do so by dragging their feet on that review process.
> Provide direct, publicly accessible customer support to end users through readily accessible communication channels.
This is an interesting requirement. I want to see someone provide the same level of support that Google does to see if it draws a ban.
their Play store review practices are such a joke. Apps review is a completely obscure process, no clear way to see that the app is in review state, if they reject - amount of information why it was rejected is minimal and you have to second-guess; appealing is not trivial; most of the reviews are done by AI which gets triggered in totally random places from time to time (e.g., in my case, some pictures which looked fine for kids for years and went through many previous reviewed, suddenly seem too violent).
The fact that this is being introduced after the whole Epic/Apple thing clearly shows that the penalties in that case were not nearly severe enough and the standards set were not nearly stringent enough. The mere attempt to engage in policies like this should result in fines in the hundreds of billions.
I’d also point out in the same observation that they knew better than to try this in Europe and that their strategy of trying to hold large tech companies accountable seems to be working (with the minor caveat that it’s now official US defence policy to try and break up the European Union and US trade policy is extremely focused on the idea that nobody is ever allowed to fine a US company for breaking the law)
I am morbidly curious about how far the attempt to destroy the USA will be allowed to proceed before even the Republican party has decided that it is probably enough. So far they have exceeded my wildest (and worst) expectations.
Unfortunately I can't get myself and those I care about off this planet (no, thank you, Elon) and we all will most likely lose a lot, possibly life and limb on account of this.
> The following fees apply when a user completes [...] any app installs within 24 hours of following an external content link
So does this mean a malicious competitor or motivated disgruntled user could fraudulently cause millions of app installs? With the scale smartphone activity fraud farms are at these days, paying a few thousand dollars on such a service to cause a developer to spend a few million dollars on worthless installs (or a lot of resources arguing with Google) seems like a worthwhile endeavour for the motivated.
I’m very curious how Tim Sweeney will react to this. This is very much not the victory lap he was hoping to take (nor are the Apple rulings)
1. I think uptake of third party stores is quite low and there’s a strong incentive to stay available on the primary store
2. The App Store model has very much been that the paid apps are subsidizing the free ones. So it’s somewhat fair to charge for using the infrastructure, if you’re not contributing into the pot (and are siphoning away from it)
3. Those per install costs are brutal. I was thinking they’d do a dollar , but at almost $4, they’re outside what most people would spend. This is a strong way to keep F2P games from instituting external payment processing.
Developers pay Google to access its services. Infrastructure costs account for less than 1% of the profit margin and are practically negligible. Google acts like a pimp, obsessed with squeezing profit above all else.
If Google allowed other App stores on Android then maybe Amazon could make one. Or maybe they could add a setting to allow users to install their own APKs somehow.
It also involves around three or four "I know this could be dangerous" click-throughs. That is harder to get an audience of everyday, than settling for paying someone you are probably already paying.
> I’m very curious how Tim Sweeney will react to this.
“Epic has indicated that it opposes the service fees that Google announced it may implement in the future and that Epic will challenge these fees if they come into effect.”
I’m sure they’ll oppose it but I’m not sure what footing they’d have if this doesn’t fall under googles collusion case, seeing as it’s for everyone in the same boat.
People keep making the comparison between the Apple App Store or the Google Play store and the XBox store or the Fortnite store.
But these are likely irrelevant comparisons.
For one thing, the degree of monopolization simply doesn’t exist. Gaming is a market. There are many gaming platforms that are extremely popular. Xbox, PS, Nintendo, Steam, and then just open distribution on PCs which essentially means there is no lock in in this industry. And unlike the “web app” comparison folks try to make, open distribution can easily leverage the same capabilities as the store distributed games can (and in fact, they are more capable than games from some stores, like the Windows store).
But more importantly, gaming isn’t an essential part of life, which is basically what smartphones, dominated entirely by iOS/Android, have become at this point.
People depend on these platforms. There are businesses you cannot interact with if not through your phone. There are public transportation systems that are almost unusable.
And finally, maybe this is just me, but I think the idea that general purpose computing is the same as playing video games just strikes me as wrong. General purpose computing, which is what phones are, are basic infrastructure for modern life. They should be treated differently and we shoudoht allow 2 companies to monopolize and/or embargo them like Apple/Google are trying.
>the degree of monopolization simply doesn’t exist
Yes, it does. Your only options are like Fornite, Roblox, or Minecraft.
Saying make your own game, is like saying make your own phone. There is tremendous value in the gigantic userbases these platforms have. This value is why platform holders can charge for access to them.
It's really too bad that essential public services can't be hosted on the web so that you could use them on any platform - smartphone, laptop, tablet, whatever - and would have an alternative to Apple and Google's game stores. Basic apps don't need fancy 3D graphics (and even if they did we have webGL etc.)
There is no single organisation that has done more to push the mobile web forward than Apple. Seriously, name one.
Nobody gave a shit about the mobile web until Apple launched the iPhone, where one of its main selling points was a “desktop-class web browser”, where Steve Jobs told announced that if they wanted to run apps on the iPhone, they should be web apps.
Then suddenly everybody started demanding “iPhone-compatible websites” overnight. Nobody was asking for “mobile websites”, which until that point were shitty WAP/WML things, or – in the best case – cut back m.example.com microsites. People wanted “iPhone-compatible websites”.
And then all the other phone vendors used Apple’s open-source WebKit code (open-source thanks to KDE, useful on mobile thanks to Apple) to release their own browsers, and the mobile web took off like a rocket because suddenly it was useful because people could use real websites.
And let’s not forget Steve Jobs telling people to avoid Flash and use open web standards instead.
There is a very clear before/after with the mobile web, and it’s the launch of the iPhone and all the work Apple put into making WebKit work well on mobile that provided that watershed moment.
Apple were championing the web in the time period you claim they were “intentionally undermining and artificially crippling it”.
Now, you may be underwhelmed by their performance in more recent years, but it’s simply factually untrue that they have had a 20 year campaign to undermine the web.
And the business you need to interact with through your phone and government services are not going through in app payments and giving Apple a cut. At most they are accepting Apple Pay and being charged standard credit card fees
Cry me a river for the Epics of the world selling loot boxes and other pay to win crap. It came out in the trial that 90% of App Store revenue is coming from games.
Neither Epic, Google or Apple are on the side of the angels
This comparison doesn't work at all. An APK for app A is compatible with Android devices of version X, regardless of the store it is sold on. A cosmetic for game B is not compatible with all games running on the same engine Y, for obvious reasons.
Asking Fortnite to accept other stores selling Fortnite-compatible cosmetics doesn't work either because Fortnite has not monopolized a trillion-dollar industry, meanwhile spending billions on lobbying to make daily life for the average citizen impossible without them, which the Google-Apple cartel has. Fortnite has also never gained market share by pursuing claims about being an open source platform or not being evil, again unlike Google. These differences.. make all the difference. Call me when my kids are forced to agree to Fortnite EULAs to participate in schooling all around the world.
> Unless all around the world is the usual "world === USA".
Not at all. US isn't even the leader on this. For example in many countries it's already much harder to do any kind of digital banking without a Google/Apple-approved phone than in the US.
In Europe as well, more and more places where it's completely the norm for schools and teachers to do all their communication through Facebook or Whatsapp. Sure those have web, but are arguably the worst of the three. Portugal nor most European countries are above this at all. If only they were. Look at all the national IDs rolled out, those too more and more mandatory Apple/Android 2FA.
Will Portuguese teachers never downgrade any students who do all their homework on e.g. OpenOffice and it doesn't look nice on the teacher's MS Office? Doubt it.
I feel like many commenters are misunderstanding what this is about. This is about apps that are distributed via Google Play. It's an exception to the long-standing rules that a) all monetary transactions for non-physical items must use IAPs, and b) a Google Play distributed app can't install or ask the user to install something from outside of Google Play.
As far as I can tell, none of this applies to apps installed from elsewhere, be that F-Droid, other stores like RuStore, or just a downloaded apk. As long as the alternative store itself wasn't installed from Google Play that is, but none of them work like that anyway.
I'm not defending Google of course. Their entitlement is still insane.
Hopefully this gets slapped down hard just like Apple recently did. Both Apple and Google want to continue business as usual despite the court rulings.
I’m not sure what you’re referring to here. Google are the file distributor for content from their store.
These rules aren’t for linking out from the store to a third party site, but rather for installing an app from the store and then linking out to a third party payment.
I honestly don't understand the court rulings regarding all of this. Like, "you need to allow someone to install your software for free" is easy to understand. And "you can ban software that doesn't pay you your chosen cut" is also straightforward (even though I'm a dirty OS Commie that wants that shit for free). Both of those follow clear-cut legal principles based in antitrust and intellectual property law (respectively).
But it seems to me that the court is trying to enforce some kind of middle ground, which doesn't make sense. There's no legal principle one can use to curtail the power of an IP holder aside from mandating it be given away for free. Indeed, the whole idea of IP law is that the true value of the underlying property can only be realized if the property owner has the power of the state to force others to negotiate for it. Apple was told "you can charge for your IP" and said "well all our fee is actually licensing, except for the 3% we pay per transaction". The courts rejected this, so... I mean, what does Apple do now? Keep whittling down the fee until the court finds it reasonable? That can't possibly be good faith compliance (as if Apple has ever complied in good faith lol).
> the whole idea of IP law is that the true value of the underlying property can only be realized if the property owner has the power of the state to force others to negotiate for it
You're describing property in general. Not just IP.
> Apple was told "you can charge for your IP"
It's a bit misleading to use quotes in this case, given you aren't quoting the court.
From just this page it's rather unclear what triggers this... if an fdroid app that does not use any Play libraries has a purchaseable thing on another site, is that in scope? Do they need to add Play libraries to track it, or be smacked? If yes, it'd certainly explain their "developer verification" effort, as it's a way to enforce rent extraction.
Wasn't Apple just slapped down for exactly this in court, for the second time? They're really both going to fight this to the bitter end kicking and screaming like toddlers, aren't they.
Spotify hasn’t allowed in ap purchases since 2013, Netflix hasn’t either for years. Amazon cut some type of deal with Apple where Amazon Prime Movies can be purchased in app via your Amazon account.
Google attempting to claim any percentage of revenue from an external transaction will never happen. I believe the current situation with the App Store is that Apple has been barred by US courts from attempting to charge a fee similar to this; though they still do in the EU. USG antitrust, especially in the current admin, hates Google, far more than Apple; this structure will never survive being challenged.
Charging a reasonable fee for the installation of an app can be, IMO, a fair and reasonably cost-correlative way for app store providers to be compensated for what few services they do provide application developers. That's within an order of magnitude of how much bandwidth would cost, if they were paying market cloud rates, and certainly there are other services rendered, like search indexing.
I would emphasize to the people at Google, however, that your customers bought the phone, which came with the operating system, and thus ethically the core technology your application developers depend on has already been paid for. In Google's case, this happens through Samsung/etc's Android licensing; a relationship which landed them on the wrong side of antitrust lawsuits in the US quicker than Apple's racket did. They dip further by charging developers a direct fee to publish on their stores ($100/year for Apple, $25/one time for Google). Attempting to triple-dip by "reflecting the value provided by Android and Play and support our continued investments across Android and Play" convinces exactly no one of your benign intent; not your investors, nor the US Government, nor consumers, nor developers. The only person who may be convinced that any of this makes any sense is some nameless VP somewhere in some nameless org at your mothership, who can pat themselves on the back and say "at least its legal's problem now". Its possible no one at all in this business unit remembers what the words "produce value" even mean, let alone have the remote understanding of what it takes to do so. Exactly everyone who has ever interacted with it know this; your CEO certainly knows this, given how much investment he's made into AI and not into the Play Store. Continuing to cause so many global legal problems, for such an unpromising, growth-stunted business unit, is not generally a good recipe for keeping your job or saving your people from layoffs.
Well in hindsight, that „Don’t be evil“ turned out to be such a blatant in-your-face lie shouldn’t come as a surprise when dealing with Epstein vicinity enjoyers.
Meanwhile they get full competitive insight into which apps are being added to Epics store, their download rates apparently, and they even get the APKs to boot, potentially making it easier for those app devs to onboard if they like, and can pressure them to do so by dragging their feet on that review process.
> Provide direct, publicly accessible customer support to end users through readily accessible communication channels.
This is an interesting requirement. I want to see someone provide the same level of support that Google does to see if it draws a ban.
Unfortunately I can't get myself and those I care about off this planet (no, thank you, Elon) and we all will most likely lose a lot, possibly life and limb on account of this.
So does this mean a malicious competitor or motivated disgruntled user could fraudulently cause millions of app installs? With the scale smartphone activity fraud farms are at these days, paying a few thousand dollars on such a service to cause a developer to spend a few million dollars on worthless installs (or a lot of resources arguing with Google) seems like a worthwhile endeavour for the motivated.
1. I think uptake of third party stores is quite low and there’s a strong incentive to stay available on the primary store
2. The App Store model has very much been that the paid apps are subsidizing the free ones. So it’s somewhat fair to charge for using the infrastructure, if you’re not contributing into the pot (and are siphoning away from it)
3. Those per install costs are brutal. I was thinking they’d do a dollar , but at almost $4, they’re outside what most people would spend. This is a strong way to keep F2P games from instituting external payment processing.
“Epic has indicated that it opposes the service fees that Google announced it may implement in the future and that Epic will challenge these fees if they come into effect.”
https://www.theverge.com/news/848540/google-app-fees-externa...
Free mobile games work via whales subsidizing free users. It may be more than the median user, but it's less than the average spend per user.
These would not be free to play. They would have an up front cost beyond what the free users would be paying otherwise.
But these are likely irrelevant comparisons.
For one thing, the degree of monopolization simply doesn’t exist. Gaming is a market. There are many gaming platforms that are extremely popular. Xbox, PS, Nintendo, Steam, and then just open distribution on PCs which essentially means there is no lock in in this industry. And unlike the “web app” comparison folks try to make, open distribution can easily leverage the same capabilities as the store distributed games can (and in fact, they are more capable than games from some stores, like the Windows store).
But more importantly, gaming isn’t an essential part of life, which is basically what smartphones, dominated entirely by iOS/Android, have become at this point.
People depend on these platforms. There are businesses you cannot interact with if not through your phone. There are public transportation systems that are almost unusable.
And finally, maybe this is just me, but I think the idea that general purpose computing is the same as playing video games just strikes me as wrong. General purpose computing, which is what phones are, are basic infrastructure for modern life. They should be treated differently and we shoudoht allow 2 companies to monopolize and/or embargo them like Apple/Google are trying.
Yes, it does. Your only options are like Fornite, Roblox, or Minecraft.
Saying make your own game, is like saying make your own phone. There is tremendous value in the gigantic userbases these platforms have. This value is why platform holders can charge for access to them.
Nobody gave a shit about the mobile web until Apple launched the iPhone, where one of its main selling points was a “desktop-class web browser”, where Steve Jobs told announced that if they wanted to run apps on the iPhone, they should be web apps.
Then suddenly everybody started demanding “iPhone-compatible websites” overnight. Nobody was asking for “mobile websites”, which until that point were shitty WAP/WML things, or – in the best case – cut back m.example.com microsites. People wanted “iPhone-compatible websites”.
And then all the other phone vendors used Apple’s open-source WebKit code (open-source thanks to KDE, useful on mobile thanks to Apple) to release their own browsers, and the mobile web took off like a rocket because suddenly it was useful because people could use real websites.
And let’s not forget Steve Jobs telling people to avoid Flash and use open web standards instead.
There is a very clear before/after with the mobile web, and it’s the launch of the iPhone and all the work Apple put into making WebKit work well on mobile that provided that watershed moment.
Apple were championing the web in the time period you claim they were “intentionally undermining and artificially crippling it”.
Now, you may be underwhelmed by their performance in more recent years, but it’s simply factually untrue that they have had a 20 year campaign to undermine the web.
Cry me a river for the Epics of the world selling loot boxes and other pay to win crap. It came out in the trial that 90% of App Store revenue is coming from games.
Neither Epic, Google or Apple are on the side of the angels
if everything is running on the same couple engines, the cosmetics are all compatible with each other
Asking Fortnite to accept other stores selling Fortnite-compatible cosmetics doesn't work either because Fortnite has not monopolized a trillion-dollar industry, meanwhile spending billions on lobbying to make daily life for the average citizen impossible without them, which the Google-Apple cartel has. Fortnite has also never gained market share by pursuing claims about being an open source platform or not being evil, again unlike Google. These differences.. make all the difference. Call me when my kids are forced to agree to Fortnite EULAs to participate in schooling all around the world.
Unless all around the world is the usual "world === USA".
Not at all. US isn't even the leader on this. For example in many countries it's already much harder to do any kind of digital banking without a Google/Apple-approved phone than in the US.
In Europe as well, more and more places where it's completely the norm for schools and teachers to do all their communication through Facebook or Whatsapp. Sure those have web, but are arguably the worst of the three. Portugal nor most European countries are above this at all. If only they were. Look at all the national IDs rolled out, those too more and more mandatory Apple/Android 2FA.
Will Portuguese teachers never downgrade any students who do all their homework on e.g. OpenOffice and it doesn't look nice on the teacher's MS Office? Doubt it.
You don't invest millions and billions when you're Google only to give up the control and financial interest.
As far as I can tell, none of this applies to apps installed from elsewhere, be that F-Droid, other stores like RuStore, or just a downloaded apk. As long as the alternative store itself wasn't installed from Google Play that is, but none of them work like that anyway.
I'm not defending Google of course. Their entitlement is still insane.
The costs provided here may very well fall into the acceptable boundaries for the courts.
The four dollars is for providing the platform that the user used to navigate to the link and download the zip file.
That's a fun bit of argument from the owners of Chrome.
These rules aren’t for linking out from the store to a third party site, but rather for installing an app from the store and then linking out to a third party payment.
But it seems to me that the court is trying to enforce some kind of middle ground, which doesn't make sense. There's no legal principle one can use to curtail the power of an IP holder aside from mandating it be given away for free. Indeed, the whole idea of IP law is that the true value of the underlying property can only be realized if the property owner has the power of the state to force others to negotiate for it. Apple was told "you can charge for your IP" and said "well all our fee is actually licensing, except for the 3% we pay per transaction". The courts rejected this, so... I mean, what does Apple do now? Keep whittling down the fee until the court finds it reasonable? That can't possibly be good faith compliance (as if Apple has ever complied in good faith lol).
You're describing property in general. Not just IP.
> Apple was told "you can charge for your IP"
It's a bit misleading to use quotes in this case, given you aren't quoting the court.
https://www.courthousenews.com/ninth-circuit-confirms-contem...
The ruling specifically states that Apple can charge a fee , just not the fee they had previously chosen of standard rates minus 3%.
It may very well be that googles pricing structure fits in the realm of what the courts deem as fair.
- indies who mostly don't care about the 15%
- the huge corpos (Netflix, Spotify, Amazon, game studios) who want the 30% to be 0%. They're the only ones who cares about these disputes. Yawn.
Unless you are building a gambling game app, it's not worth it to deal with the duopoly, I've been there.
Why don't they buy alternate devices without android or google?
Charging a reasonable fee for the installation of an app can be, IMO, a fair and reasonably cost-correlative way for app store providers to be compensated for what few services they do provide application developers. That's within an order of magnitude of how much bandwidth would cost, if they were paying market cloud rates, and certainly there are other services rendered, like search indexing.
I would emphasize to the people at Google, however, that your customers bought the phone, which came with the operating system, and thus ethically the core technology your application developers depend on has already been paid for. In Google's case, this happens through Samsung/etc's Android licensing; a relationship which landed them on the wrong side of antitrust lawsuits in the US quicker than Apple's racket did. They dip further by charging developers a direct fee to publish on their stores ($100/year for Apple, $25/one time for Google). Attempting to triple-dip by "reflecting the value provided by Android and Play and support our continued investments across Android and Play" convinces exactly no one of your benign intent; not your investors, nor the US Government, nor consumers, nor developers. The only person who may be convinced that any of this makes any sense is some nameless VP somewhere in some nameless org at your mothership, who can pat themselves on the back and say "at least its legal's problem now". Its possible no one at all in this business unit remembers what the words "produce value" even mean, let alone have the remote understanding of what it takes to do so. Exactly everyone who has ever interacted with it know this; your CEO certainly knows this, given how much investment he's made into AI and not into the Play Store. Continuing to cause so many global legal problems, for such an unpromising, growth-stunted business unit, is not generally a good recipe for keeping your job or saving your people from layoffs.
> I believe the current situation with the App Store is that Apple has been barred by US courts from attempting to charge a fee similar to this;
Find something better to do with all that effort. Holy shit. Leave Google alone, unironically.
https://blog.google/around-the-globe/google-asia/complying-w...
(https://news.ycombinator.com/item?id=46315033)